Friday Feature: The Friday Feature Archives!

Below you’ll find an index of all of our Friday Features over the years. There is a wealth of great information, so be sure to take a look!

Friday Features: The Archives!  
Homeshow Winner June 202307/07/2023https://www.empireinflames.com/?p=2029
Housing on EiF06/09/2023https://www.empireinflames.com/?p=1968
Smuggler 10105/19/2023https://www.empireinflames.com/?p=1955
Looking Back at Five Years of EiF05/06/2022https://www.empireinflames.com/?p=1789
Heroic Vendor Rewards2/25/2022https://www.empireinflames.com/?p=1724
Getting to Know Melee Skill Trees in EiF12/03/2021http://www.empireinflames.com/?p=1689
Schisms of the Force Dev Q&A!7/23/2021http://www.empireinflames.com/?p=1597
The Force5/28/2021http://www.empireinflames.com/?p=1519
Empire in Flames New Player Guide and FAQ5/14/2021http://www.empireinflames.com/?p=1467
Powerups: Cornerstone of an Empire4/23/2021http://www.empireinflames.com/?p=1432
EiF Armor Crafting 1014/17/2021http://www.empireinflames.com/?p=1390
Axkva Min! An EiF Spin!10/11/2019http://www.empireinflames.com/?p=1177
Creature Handler Revamp6/28/2018http://www.empireinflames.com/?p=1168
Galactic Career Day5/31/2019http://www.empireinflames.com/?p=1157
Last Six Months! Whew!4/05/2019http://www.empireinflames.com/?p=1141
Anniversary Memories4/27/2018http://www.empireinflames.com/?p=947
A look behind the scenes3/30/2018http://www.empireinflames.com/?p=893
Emotions in EiF3/9/2018http://www.empireinflames.com/?p=842
Searching on the Bazaar Terminal2/23/2018http://www.empireinflames.com/?p=814
THE Road Map for EiF2/9/2018http://www.empireinflames.com/?p=807
Food and Drinks2/2/2018http://www.empireinflames.com/?p=802
Base Busting EiF Style!1/26/2018http://www.empireinflames.com/?p=795
Factions!1/20/2018http://www.empireinflames.com/?p=779
A Chat with Sandarie1/12/2018http://www.empireinflames.com/?p=771
Commands in SWG1/5/2018http://www.empireinflames.com/?p=763
The Anatomy of an Invasion12/29/2017http://www.empireinflames.com/?p756
Welcome to Empire In Flames11/10/2017http://www.empireinflames.com/?p=714
The Staff of an Empire in Flames12/15/2017http://www.empireinflames.com/?p=732
Political Power12/1/2017http://www.empireinflames.com/?p=708
Combat in Empire in Flames, or How I Spent My Summer Vacation11/24/2017http://www.empireinflames.com/?p=698
A Chat with Wefi11/17/2017http://www.empireinflames.com/?p=680
A Chat with BluePyros11/10/2017http://www.empireinflames.com/?p=667
The Friday Feature Archives!11/3/2017http://www.empireinflames.com/?p=659
EiF Combat10/27/2017http://www.empireinflames.com/?p=647
A Chat with Kelta10/20/2017http://www.empireinflames.com/?p=638
A Chat with Abi/Gail10/13/2017http://www.empireinflames.com/?p=628
RP on EiF10/06/2017http://www.empireinflames.com/?p=623
Invasion9/29/2017http://www.empireinflames.com/?p=609
A Chat with Anishor9/22/2017http://www.empireinflames.com/?p=599
Loot Kits/Recyclers9/15/17http://www.empireinflames.com/?p=595
A Chat with Halyn9/8/2017http://www.empireinflames.com/?p=586
Heavy Weapons Y’all!9/1/2017http://www.empireinflames.com/?p=560
oops…8/25/2017 
Teaser!8/18/2017http://www.empireinflames.com/?p=541
Old Content – Racetracks8/11/2017http://www.empireinflames.com/?p=535
Badges8/4/2017http://www.empireinflames.com/?p=527
Macros7/28/2017http://www.empireinflames.com/?p=514
Creature Resources7/21/2017http://www.empireinflames.com/?p=505
Player Events7/14/2017http://www.empireinflames.com/?p=492
Port Jato7/7/2017http://www.empireinflames.com/?p=474
Player Goods and Services6/30/2017http://www.empireinflames.com/?p=461
Server Hardware6/23/2017http://www.empireinflames.com/?p=456
Player Cities6/16/2017http://www.empireinflames.com/?p=433
EiF Character Builder Beta Testing!6/9/2017http://www.empireinflames.com/?p=424
Enter the Cats!6/2/2017http://www.empireinflames.com/?p=415
Decorating in Empire in Flames5/26/2017http://www.empireinflames.com/?p=391
Planetary Factional Alignment in EiF5/19/2017http://www.empireinflames.com/?p=376
Pauleh Plays!5/12/2017http://www.empireinflames.com/?p=361
By the Numbers5/5/2017http://www.empireinflames.com/?p=330
Bonus Posts!  
Question and Answer Time with the Devs!5/2/2017http://www.empireinflames.com/?p=291
Racial Bonuses5/1/2017http://www.empireinflames.com/?p=282
Professions and Skills5/1/2017http://www.empireinflames.com/?p=271
Housing in EiF4/27/2017http://www.empireinflames.com/?p=245
Empire in Flames Contact and Social Media Information4/22/2017http://www.empireinflames.com/?p=216

Heroic Vendor Rewards

Recently, Empire in Flames introduced a new Heroic Vendor to the game whom players can talk to in order to exchange unusual coins for rare and interesting items. In today’s Friday Feature, we take a look at a familiar face and his Heroic wares – Watto! A staple of Mos Espa, Watto can be found in his junkshop located at /way -2895 2425 on Tatooine. While his shop may not look as impressive as it did in the waning years of the Galactic Republic, the business savvy Toydarian has nevertheless maintained his eye for unique goods and is always willing to make a deal… if you have something worthwhile to trade.

Unlike other vendors, Watto isn’t after credits or junk; he will only offer his wares if you have collected strange coins during your travels. These coins are earned through the successful completion of EiF’s three instances(or Heroics), with each of these instances rewarding their own coin:

  • Plasma Mining Facility – Oily Coin
  • Sith Shrine – Dusty Coin Coin
  • Axkva Min – Hand-struck Coin

Just as the coins are unique, so are the items you can exchange them for. Watto offers skill-enhancing jewelry as well as schematics to make all new Concealable armor pieces, which can be worn underneath clothing while still providing full protection. Never before has being fashionable been so easy! Without further ado, let’s break down what each of the rewards are, and what they’ll cost you. 

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EiF Armor Crafting 101

In today’s feature, we bring you a very in-depth write-up on armorsmithing by the illustrious armor crafter Demiurge. In this article, Demi outlines what it takes to be a successful armorsmith on Empire in Flames as well as give insight into the changed systems you’ll find, some best practices, and tools of the trade to help any aspiring crafters become the best they can be and in his words, “knock him off of his pedestal”. Thank you, Demiurge!

——

EiF Armor Crafting 101

Artwork courtesy of AgentOrangeJuice

Introduction

The purpose of this guide is to explain how armor crafting works on EiF and demonstrate how it is different from any other server you might have played on.  I intend to explain every important aspect and consideration in order to teach you how to craft armor with the exact same stats that I am able to currently make.  I have been making armor continuously on our server for the last three years.  In that time, due to the among of sheer work I’ve put into it, I believe I have become the dominant armor crafter here.  I hope to teach and inspire you to be able to match what I am capable of, and ultimately to surpass me.

For those of you who have experience crafting armor on any other SWG server, a good bit of this will be familiar or previously understood the content.  But what makes armor different on EiF is the usage of armor cores.  The purpose of an armor core is to allow all types of armor to be of similar or equal stats.  A core consists of up to three armor segments, with each segment containing zero to nine armor layers.  Armor on EiF requires one to five armor cores, depending on the armor type.  This means that, unlike other servers where specific segment types are required for its corresponding armor type (composite or advanced composite segments to go into any piece of composite), the same armor core can be used in ANY armor type.  This modification to the system allows basically all armor types to be craftable within a very tight range of stats between one another (I will explain further below) and opens the door to a wide array of looks, styles, and viable options.  You won’t just see people running around in RIS or Composite.

Before I break down layers, segments, and cores further, it is important for you to understand how a piece of armor gets its stats.  On EIF, 95% of the stats provided to a final, crafted piece of armor comes from the armor core itself.  The remaining 5% are derived from the final assembly resources that are specific to a type of armor.  For example, crafting a piece of RIS would require (among other things), a specific resource like Platinite Copper, while a piece of Bone armor would require a generic resource such as “metal”.  This fact alone allows Bone armor to have a much wider array of possible resources to satisfy that requirement.  This is critical because all resources have min and max possible stats in several key areas that are very important to armor.  Plantinite has a less advantageous range of stats than many other types of metal, such as steel, iron, or even other types of copper.  This deviation in final assembly resource requirements is what allows a range of 1-5% variance between what you might see on the final crafted product (speaking specifically on the final types of damage resistances).  The maximum craftable resist per damage type is a theoretical 55%.  If perfectly sliced by a Smuggler, this value can reach 60%.

Halyn, and sometimes in conjunction with various staff members, has made numerous design decisions that set EiF apart from how things are done elsewhere.  In an attempt to completely eliminate spawn camping, the team has removed the ability to use looted components from various mobs as augments to crafted armor pieces.  Items like Janta Hides, Rancor Hides, etc, are not used in armor crafting here.  Therefore, the essential factors that determine your final product are:

  1. Your resources – This is the single most important factor in determining armor’s final quality.
  2. The crafter – Are you a 12 point smith, fully taped for assembly and experimentation?
  3. Your crafting tool – The stats of your crafting tool matter (while the stats on the crafting station itself does not).  The maximum stat of a crafting tool is a 15.0
  4. Food/Drink – Foods such as Pyollian Cake will offer a decent assembly bonus to your crafting roll, helping your chances of crafting an amazing assembly.  Drinks such as Bespin Port will do the exact same thing for each of your experimentation rolls.  Experimentation is the more desired buff of the two (though both can be utilized at the same time).
  5. Where you perform the craft – Crafting in a player city is always the most desirable way to make something.  A level 5 player city gains the ability to set a “city bonus”.  Two of these (Manufacturing Center = Assembly bonus, and Research Center = Experimentation bonus) grants bonuses to every craft that occurs within its city limits.

These are the five factors to keep in mind when you craft something.  Other factors, such as a crafter’s current battle fatigue or wounds do not factor into the crafting equation!  With this in mind, let’s look at the single most important factor in your crafting process: the resources used.

Continue reading

Friday Feature: Last Six Months! Whew!

I took a little hiatus and returned recently to so many updates and additions to an Empire in Flames. I started to compile the list and realized I likely wasn’t the only one who would like to know what EiF has been up to! It was a lot of fun turning the devs loose on the list I started. I was able to see which areas were important to each staff member. EiF is blessed to have gathered a diverse group of people who give so much to the community. Contributing to this article was Halyn, Anishor, Jeil, Kelta, Phoenix, and Abi.

Enjoy! If you haven’t visited EiF in awhile, this is the time! The Easter event is coming and Anniversary Week is around the corner!

Content

  • Planets
    • Coruscant
    • Moncal
      • Screenplay added
    • Kuat
      • Screenplay added
    • Chandrila
    • Hoth
  • Instances
    • Sith Shrine
    • Nym’s Auction coming soon!
  • Loot
    • Tatooine, Dantooine, and Dathomir have receive major loot overhauls
    • 650+ new paintings added
    • Corvette SBD Loot Tables Fixed
  • Faction Recruiters
    • More items
  • GCW
    • Warfame
    • New planetary control system
    • Planetary Control Bonuses
  • Painting Vendor
    • AOJ’s Original Artwork
  • Annual Events
    • Anniversary Riddles
    • Boonta Eve
    • Galactic Egg Hunt
      • Sponsored by A.M.A.
  • EiF Events
    • Jato RP Campaigns
    • The Exchange – Black Market (Get sponsor 😛 )

Crafting

  • Architect
    • New wall appearance added
    • Some furniture has color choices added
    • New craftable houses
  • Armorsmith
    • New craftable armor types
  • Artisan
    • Flooring appearances – 100+
  • Bio-Engineer
    • Backpacks can now be crafted with BE tissues.
  • Droid Engineer
    • C1 Droids
    • Wearable Dark Trooper Exoskeleton
    • BB Droids coming soon!
  • Tailor
    • Backpacks can now be crafted with BE tissues.
    • Armored dusters
  • Weaponsmith
    • Updated Proton Carbine with original fire & sound effects.

Quality of Life

  • Newsnet Terminals in Starports
    • Patch notes
    • GCW updates
      • Galactic Politics Results (Imperial Council/NR Senators)
      • Planetary Control
    • Current events
      • Player Sponsored
        • Weekly Game Night
        • New Zeltros Lottery
        • Galactic Racing Circuit
      • EiF Sponsored
    • Around the Galaxy
  • Player City banks also have a Bazaar terminal
  • /Rattle can be used to make your pets/droids “Talk”
  • NPC droids now come in variety of colors.
  • New armor encumbrance calculations – minisuits now equivalent to full suits
  • Player buildings can now have additional lots added to increase storage – assign as many of your 10 lots as you’d like to a building you own
  • Locked briefcases can now be sliced
  • HIgh-speed airspeeders – T-16 Skyhoppers, T-47 Airspeeders, Twin Pod Cloud Cars

Combat Professions and Skills

Smuggler

  • Last Ditch has been updated – use it as a last ditch.
  • Added Shoot First – used to initiate combat
  • Added Lucky Strike – roll the dice and be rewarded with a high damage special

Doctor

  • Revive Player now revives player with more than 1 health.

Melee Damage SEAs turned on, gives up to 5% extra damage

Sandarie, Community Manager

GCW Recruiter and Quartermaster Loot!

(Our feature today is a guest post by Demiurge. Well done and thank you!!!)

Galactic Civil War Rewards and You!

With the onset of Empire in Flame’s Galactic Civil War patches, players now have the opportunity to spend those hard earned faction points from PvE activities or War Fame gained from Invasion testing and upcoming PvP events.  The purpose of this Friday Feature is to familiarize players with the options available to them from their faction’s Recruiters (Faction Points) and Quartermasters (War Fame). Hopefully this information helps you make informed decisions concerning the items you are purchasing from these vendors.  Because most of the items purchased come in the form of schematics, there is no way to actually “see” what the finished product looks like. That’s where this Friday Feature comes in. We will be reviewing the rewards, so you don’t waste those precious points!

We will examine the rewards purchasable from your faction’s recruiters using regular Faction Points first.  Keep in mind all prices listed are non-smuggler prices.

Let’s examine the list of items available to Imperial players:

Armored AT-AT Pilot Bodysuit (1800 Faction Points)

Armored Imperial AT-AT Pilot Helmet (1800 Faction Points)

Imperial Stormtrooper Armor (Total Set = 23,400 Faction Points)

Imperial Assault Trooper Armor (Total Set = 23,400 Faction Points)

Imperial Scout Trooper Armor (Total Set = 23,400 Faction Points)

 

Now let’s take a look at the faction rewards offered by the New Republic Recruiter:

New Republic Trooper Helmet (1800 Faction Points)

New Republic Marine Armor (Total Set = 23,400 Faction Points)

New Republic Assault Armor (Total Set = 23,400 Faction Points)

New Republic Battle Armor (Total Set = 23,400 Faction Points)

 

3 Different versions of the A280 Firearm.  One rifle, one carbine, one pistol. Each version costs 5500 faction points and are energy damage types.

 

Now we will look at the new items introduced via faction quartermasters using War Fame.  Many of these items are available to both rebel and imperial factions. We will identify which are unique to a particular faction and which is available to all.  Again, let’s look at the Imperial rewards first.

Imperial Galactic Marine Armor (Total Set = 1,500 War Fame)

Battle Tested Stormtrooper Armor (Total Set = 1,000 War Fame)

Battle Tested Shocktrooper Armor (Total Set = 1,000 War Fame)

Battle Tested Scout Armor (Total Set = 1,000 War Fame)

(Entire set available.  This is obviously only two pieces of it…)

ARC-170 Flightsuit (75 War Fame)

Imperial Armored Duster (250 War Fame)

Imperial Galactic Marine Backpack (150 War Fame)

 

Now we will take a look at the items available specifically to New Republic forces.  

 NR Special Forces Armor (Total Set = 1,500 War Fame)

 Battle Tested Assault Armor (Total Set = 1,000 War Fame)

Battle Tested Battle Armor (Total Set = 1,000 War Fame)

Battle Tested Marine Armor (Total Set = 1,000 War Fame)

 + DIRT (Real Picture not available)

New Republic Armored Duster (250 War Fame)

NR Snow Trooper Backpack (150 War Fame)

 NR Flight Suit – Recolorable (75 War Fame)

 

Now let’s take a look at some of the items available to both sides.  These include houses, decorations, and a ton of new weapon options.

The Spire House (1,000 War Fame) – 3 Lots

The VIP Bunker (500 War Fame) – 1 Lot

The Commando Bunker (500 War Fame) – 1 Lot

Keep in mind, the Commando and VIP Bunkers are smaller, one room buildings.

A Bacta Tank (150 War Fame)

A Command Console (150 War Fame)

A Map Table (150 War Fame)

A TK Knuckler (250 War Fame) – ACID DAMAGE

A Polearm (250 War Fame) – ELECTRICITY DAMAGE

A One-Handed Sith Sword (250 War Fame) – STUN DAMAGE

A Two-Handed Sith Sword (250 War Fame) – COLD DAMAGE

A DLT19 – Heavy Blaster Rifle (250 War Fame) – ENERGY DAMAGE

A Prototype Sniper Rifle (250 War Fame) – ENERGY DAMAGE

A Legendary Blaster Rifle (250 War Fame) – ELECTRICITY DAMAGE

A Heavy Carbine (250 War Fame) – ACID DAMAGE

A Proton Carbine (250 War Fame) – COLD DAMAGE

A Bothan Carbine (250 War Fame) – ELECTRICITY DAMAGE

An Intimidating Pistol (250 War Fame) – KINETIC DAMAGE

A Legendary Pistol (250 War Fame) – ENERGY DAMAGE

An Insurgent Pistol (250 War Fame) – ENERGY DAMAGE

These are currently all of the items available to players.  Save your points and plan ahead/accordingly in order to outfit your characters however you see fit.  

Good Hunting!