Friday Feature: The Friday Feature Archives!

Below you’ll find an index of all of our Friday Features over the years. There is a wealth of great information, so be sure to take a look!

Friday Features: The Archives!  
Homeshow Winner June 202307/07/2023https://www.empireinflames.com/?p=2029
Housing on EiF06/09/2023https://www.empireinflames.com/?p=1968
Smuggler 10105/19/2023https://www.empireinflames.com/?p=1955
Looking Back at Five Years of EiF05/06/2022https://www.empireinflames.com/?p=1789
Heroic Vendor Rewards2/25/2022https://www.empireinflames.com/?p=1724
Getting to Know Melee Skill Trees in EiF12/03/2021http://www.empireinflames.com/?p=1689
Schisms of the Force Dev Q&A!7/23/2021http://www.empireinflames.com/?p=1597
The Force5/28/2021http://www.empireinflames.com/?p=1519
Empire in Flames New Player Guide and FAQ5/14/2021http://www.empireinflames.com/?p=1467
Powerups: Cornerstone of an Empire4/23/2021http://www.empireinflames.com/?p=1432
EiF Armor Crafting 1014/17/2021http://www.empireinflames.com/?p=1390
Axkva Min! An EiF Spin!10/11/2019http://www.empireinflames.com/?p=1177
Creature Handler Revamp6/28/2018http://www.empireinflames.com/?p=1168
Galactic Career Day5/31/2019http://www.empireinflames.com/?p=1157
Last Six Months! Whew!4/05/2019http://www.empireinflames.com/?p=1141
Anniversary Memories4/27/2018http://www.empireinflames.com/?p=947
A look behind the scenes3/30/2018http://www.empireinflames.com/?p=893
Emotions in EiF3/9/2018http://www.empireinflames.com/?p=842
Searching on the Bazaar Terminal2/23/2018http://www.empireinflames.com/?p=814
THE Road Map for EiF2/9/2018http://www.empireinflames.com/?p=807
Food and Drinks2/2/2018http://www.empireinflames.com/?p=802
Base Busting EiF Style!1/26/2018http://www.empireinflames.com/?p=795
Factions!1/20/2018http://www.empireinflames.com/?p=779
A Chat with Sandarie1/12/2018http://www.empireinflames.com/?p=771
Commands in SWG1/5/2018http://www.empireinflames.com/?p=763
The Anatomy of an Invasion12/29/2017http://www.empireinflames.com/?p756
Welcome to Empire In Flames11/10/2017http://www.empireinflames.com/?p=714
The Staff of an Empire in Flames12/15/2017http://www.empireinflames.com/?p=732
Political Power12/1/2017http://www.empireinflames.com/?p=708
Combat in Empire in Flames, or How I Spent My Summer Vacation11/24/2017http://www.empireinflames.com/?p=698
A Chat with Wefi11/17/2017http://www.empireinflames.com/?p=680
A Chat with BluePyros11/10/2017http://www.empireinflames.com/?p=667
The Friday Feature Archives!11/3/2017http://www.empireinflames.com/?p=659
EiF Combat10/27/2017http://www.empireinflames.com/?p=647
A Chat with Kelta10/20/2017http://www.empireinflames.com/?p=638
A Chat with Abi/Gail10/13/2017http://www.empireinflames.com/?p=628
RP on EiF10/06/2017http://www.empireinflames.com/?p=623
Invasion9/29/2017http://www.empireinflames.com/?p=609
A Chat with Anishor9/22/2017http://www.empireinflames.com/?p=599
Loot Kits/Recyclers9/15/17http://www.empireinflames.com/?p=595
A Chat with Halyn9/8/2017http://www.empireinflames.com/?p=586
Heavy Weapons Y’all!9/1/2017http://www.empireinflames.com/?p=560
oops…8/25/2017 
Teaser!8/18/2017http://www.empireinflames.com/?p=541
Old Content – Racetracks8/11/2017http://www.empireinflames.com/?p=535
Badges8/4/2017http://www.empireinflames.com/?p=527
Macros7/28/2017http://www.empireinflames.com/?p=514
Creature Resources7/21/2017http://www.empireinflames.com/?p=505
Player Events7/14/2017http://www.empireinflames.com/?p=492
Port Jato7/7/2017http://www.empireinflames.com/?p=474
Player Goods and Services6/30/2017http://www.empireinflames.com/?p=461
Server Hardware6/23/2017http://www.empireinflames.com/?p=456
Player Cities6/16/2017http://www.empireinflames.com/?p=433
EiF Character Builder Beta Testing!6/9/2017http://www.empireinflames.com/?p=424
Enter the Cats!6/2/2017http://www.empireinflames.com/?p=415
Decorating in Empire in Flames5/26/2017http://www.empireinflames.com/?p=391
Planetary Factional Alignment in EiF5/19/2017http://www.empireinflames.com/?p=376
Pauleh Plays!5/12/2017http://www.empireinflames.com/?p=361
By the Numbers5/5/2017http://www.empireinflames.com/?p=330
Bonus Posts!  
Question and Answer Time with the Devs!5/2/2017http://www.empireinflames.com/?p=291
Racial Bonuses5/1/2017http://www.empireinflames.com/?p=282
Professions and Skills5/1/2017http://www.empireinflames.com/?p=271
Housing in EiF4/27/2017http://www.empireinflames.com/?p=245
Empire in Flames Contact and Social Media Information4/22/2017http://www.empireinflames.com/?p=216

Collections Have Arrived!

The first batch of collections has arrived on an Empire in Flames! EiF regular, Traycn, has written a post to get you started!


Greetings Empire in Flames players,

Collections have returned to the game, alongside the first Empire Day holiday on EiF. While collections released with the event, players will be able to attain collections at any point in time moving forward. 

These work similar to The Great Egg Hunt server developer, Halyn, loves to share with players around the Easter holiday. However, they differ slightly because you will be able to check your progress on a particular collection by checking your Quest Journal. Each collection will feature different items to locate. Your Quest Journal will display the name of the collection and it lists how many collection pieces you still have left to find. These quest points do not provide any hints to where you may need to visit to finish the collection, so keep your eyes open. 

Because these collections are available at any time on EiF, you can expect many of them to be exceedingly challenging to locate, as they are scattered all over the galaxy. Don’t think you’ll get off easy by looking up the old locations from Live, either. As is EiF tradition, our team put a distinct twist on these and we have brand new locations for all of them.

To start a collection and add it to your Quest Journal, you first need to find one of the objects belonging to the collection. For example, take a look at this suspicious Durni hanging out in the corner of a meeting room. It appears as a regular object, and to start the collection, you need to open up the radial map and click the ‘Collect’ button. Any piece of a collection adds it to your Quest Journal, which you can visit from the main menu to investigate how many objects you need to find.

After discovering all of the objects in a collection, you will receive a special reward related to that collection. At the time of this writing, the collection pieces are decoration items or unique player titles. There are no weapon or armor schematics available. Still, the decorative pieces are highly sought after items players have been inquiring about for several years and now they’re in the EiF wild.

The collections released during the Empire Day patch are merely the first batch – you can expect more click collections releasing soon, along with additional collection types such as the Slayer collections. 

See many of you on Discord and good luck. You’re certainly going to need it.

Friday Feature: Last Six Months! Whew!

I took a little hiatus and returned recently to so many updates and additions to an Empire in Flames. I started to compile the list and realized I likely wasn’t the only one who would like to know what EiF has been up to! It was a lot of fun turning the devs loose on the list I started. I was able to see which areas were important to each staff member. EiF is blessed to have gathered a diverse group of people who give so much to the community. Contributing to this article was Halyn, Anishor, Jeil, Kelta, Phoenix, and Abi.

Enjoy! If you haven’t visited EiF in awhile, this is the time! The Easter event is coming and Anniversary Week is around the corner!

Content

  • Planets
    • Coruscant
    • Moncal
      • Screenplay added
    • Kuat
      • Screenplay added
    • Chandrila
    • Hoth
  • Instances
    • Sith Shrine
    • Nym’s Auction coming soon!
  • Loot
    • Tatooine, Dantooine, and Dathomir have receive major loot overhauls
    • 650+ new paintings added
    • Corvette SBD Loot Tables Fixed
  • Faction Recruiters
    • More items
  • GCW
    • Warfame
    • New planetary control system
    • Planetary Control Bonuses
  • Painting Vendor
    • AOJ’s Original Artwork
  • Annual Events
    • Anniversary Riddles
    • Boonta Eve
    • Galactic Egg Hunt
      • Sponsored by A.M.A.
  • EiF Events
    • Jato RP Campaigns
    • The Exchange – Black Market (Get sponsor 😛 )

Crafting

  • Architect
    • New wall appearance added
    • Some furniture has color choices added
    • New craftable houses
  • Armorsmith
    • New craftable armor types
  • Artisan
    • Flooring appearances – 100+
  • Bio-Engineer
    • Backpacks can now be crafted with BE tissues.
  • Droid Engineer
    • C1 Droids
    • Wearable Dark Trooper Exoskeleton
    • BB Droids coming soon!
  • Tailor
    • Backpacks can now be crafted with BE tissues.
    • Armored dusters
  • Weaponsmith
    • Updated Proton Carbine with original fire & sound effects.

Quality of Life

  • Newsnet Terminals in Starports
    • Patch notes
    • GCW updates
      • Galactic Politics Results (Imperial Council/NR Senators)
      • Planetary Control
    • Current events
      • Player Sponsored
        • Weekly Game Night
        • New Zeltros Lottery
        • Galactic Racing Circuit
      • EiF Sponsored
    • Around the Galaxy
  • Player City banks also have a Bazaar terminal
  • /Rattle can be used to make your pets/droids “Talk”
  • NPC droids now come in variety of colors.
  • New armor encumbrance calculations – minisuits now equivalent to full suits
  • Player buildings can now have additional lots added to increase storage – assign as many of your 10 lots as you’d like to a building you own
  • Locked briefcases can now be sliced
  • HIgh-speed airspeeders – T-16 Skyhoppers, T-47 Airspeeders, Twin Pod Cloud Cars

Combat Professions and Skills

Smuggler

  • Last Ditch has been updated – use it as a last ditch.
  • Added Shoot First – used to initiate combat
  • Added Lucky Strike – roll the dice and be rewarded with a high damage special

Doctor

  • Revive Player now revives player with more than 1 health.

Melee Damage SEAs turned on, gives up to 5% extra damage

Sandarie, Community Manager

GCW: Q & A with the Devs!

Question: What was the inspiration for the GCW? Why did you decide to take this massive undertaking of making a completely new system? (I love it btw )
Dev Answer: Empire in Flames is built as “the SWG we want to play” – and a critical element of that is an active Galactic Civil War. From well before we launched, we knew we wanted a GCW system that encouraged all players to participate rather than just the hardcore PvPers.


Senate

Question: How often will the elections for senator/traitor be? And will there be a limit to terms?
Dev Answer: Elections will happen on a 28-day cycle. There are no term limits. If you want to buy a Senator or Councilor, you’d better start stockpiling credits.

Question: Are there any benefits other than voting for being on the senate or Council?Dev Answer: Senators and Councilors get a unique title and access to their faction’s war room, where voting takes place.

Question: Will there be any plans to expand the system later on?
Dev Answer: We’ve already planned an expansion for the GCW revolving around “planetary loyalty”, which is separate from factional control. A planet could be occupied by the New Republic but loyal to the Empire, for example. Loyalty levels open up different missions and quests for players to swing a planet’s population in their favor, which in turn affects the difficulty of invasions.

Question: Does senator require a specific faction rank?
Dev Answer: No. It does require certain skill boxes in politician, however – New Republic Senators must be Statesmen, while Imperial Councilors must be Warmasters.

Question: Will Senators and Council get a special title or badge?
Dev Answer:  Titles will be Senator for NR and Councilor for Imperials

Question: Can there be more than just picking the target planet to invade, like picking a target planet to defend?
Dev Answer: Defensive positioning will also be a role for Senate /Council when we have JTL.

Question: What is required to become a Senator?
Dev Answer: 1.)Be a citizen in a city of the planet you wish to run on. 2.) Be NR faction 3.) have Politician xx4x 4.) register to run for Senator and win the most votes for Senator on the planet you registered.

Question: What is required to become a Councilor?
Dev Answer: 1.)Be a citizen in a city of the planet you wish to run on. 2.) Be Imperial faction 3.) have Politician x4xx 4.) register to run for Councilor and win the most votes for Councilor on the planet you registered.

Question: What is the term for Senator or Councilor?
Dev Answer: 28 days

Question: Can you have more than one Senator or Councilor per account?
Dev Answer: Yes , as long as you qualify and are voted in legally. In the event of suspicious activity, elections can be audited as all information is logged.

Question: How do I get politician skill?
Dev Answer: Train novice politician. Run for mayor of an existing player city , or create your own. For each vote you have you get 300xp at election (awarded when mayor is elected 3 week cycles).
Each week as Mayor when city maintenance is due, and when/if you win election you will received an extra/automatic 750xp. Even if you do not win the mayor election , you still will get xp for each vote you received.


Question: What will decide which planet to invade?
Dev Answer: Senators and Councilors will have independent votes. The planet that has the most votes for each group will be the planet to be invaded in the upcoming GCW for that faction. Access to the planet is determined by hyperlanes, so planets can only be attacked if a connecting planet is also controlled.

Question: How many Councilors and Senators will there be?
Dev Answer: There will be 1 Councilor and 1 Senator per inhabited planet.

Question: What if no one lives on x Planet?
Dev Answer: If no one runs, the seat will remain vacant for that planet.

Question: Do you have to be mayor of a player city to run for Senator or Councilor?
Dev Answer: No

Question: How / where will I register to run for Senator or Councilor?
Dev Answer: A voting center will be placed by a city’s mayor – the city must be at least rank 2. In the city you are a citizen of you can register to run if you meet perquisites at these tests.
(details to be clarified)


Invasions

Question:  How are GCW battles different than traditional PVP?
Dev Answer: GCW battles are designed with tangible goals, strict timelines, and PvP rewards – it’s designed to be a focused, fast-paced experience that rewards planning and teamwork. Oh, and combat walkers that players pilot into battle! Walkers allow those who normally don’t enjoy PvP to get involved.  Use /takeCommand and /fireCanons to use a walker.

Question: Can we practice piloting the big AT-AT walkers? Please?
Dev Answer: This has been a common request, actually – piloting the various combat walkers, from the New Republic’s little AT-PT to the Empire’s overpowering AT-AT is ridiculously fun. We’re looking at an event our storytellers can kick off to allow players some walker vs walker combat for live events. It’s not ready yet, but it’s been tinkered with and will become available sometime soon.

Question: Will my gear decay from all the extra fighting?
Dev Answer: Use decay still happens – so as you take and do damage, your armor and weapons will decay. However, you won’t suffer decay for death and cloning.

Question: What is War Fame, how do we get it and what will it be used for?
Dev Answer: War fame is the “currency” you acquire while you participate in invasions. All players participating get a “tick” regularly while they’re in the invasion zone; accomplishing objectives will give you much larger windfalls. Successful defense of a planet will give the defenders a giant bonus, too.

Question: What will war fame be used for?
Dev Answer: War Fame will be used to purchase GCW specific rewards, like the battle damaged versions of armor and more.

Question: Is there a listing of costs?
Dev Answer: Yep. Not anywhere you can find it though.*nod* (Yet.)

Question: How is war fame earned?
Dev Answer: For now, War Fame is earned through active participation in Invasions, but once the Planetary Loyalty missions are rolled out, players will be able to earn War Fame that way as well, but with a much smaller return than actually fighting in the war.

Question: Will war fame remain or get lost if you change factions?
Dev Answer: If you choose to defect, your war fame will follow you.

Question: What can you tell us about the new armor and weapons?
Dev Answer: We’re using GCW to bring in armor and weapons that have been requested practically since we launched the server. The big obvious star is the New Republic’s A280 – the iconic BlasTech blaster is going to be available for Riflemen, Carbineers, and Pistoleers! But we’re adding more than just the A280.

We’re also bringing in the war-scuffed versions of the six factional armors at minimum…and a few surprises.

Question: Can all of the new items be traded?
Dev Answer: All of the Factional items and War Fame rewards will be crafting schematics, so you will *need* to trade them to your friendly local crafter.

Question: Are there any restrictions to equipping some of the new weapons or armor?Dev Answer: The armor will generally be factionally-restricted for now – a character must be Imperial to wear stormtrooper armor, for example.

Question: Can non-combat characters help their faction?
Dev Answer: At launch, non-combat characters are useful both in providing equipment – rocket launchers, for example, are critical – and healing during invasions as combat and death begins to accumulate wounds and battle fatigue.

We have further plans to allow non-combat characters (and characters who can’t participate in invasions directly) to both help their faction and acquire war fame, but that system isn’t ready at GCW launch.

Non-Combat can also contribute with the walkers as explained above.

Question: Will non-PvPers be able to contribute in any way?
Dev Answer: At launch, only indirectly. The planetary loyalty expansion will change that – we’re ensuring that even crafters and entertainers can participate.

Question: when will the invasions happen?
Dev Answer: The current system schedules battles for 9:30 PM EST. This can be adjusted as necessary, depending on attendance and other variables. Because the system runs on a 6-day schedule, the day-of-week always changes.

Question: are there going to be any EU-friendly battles, or are there plans to include some if the European population grows large enough?
Dev Answer: If the European population on EiF grows to the point where EU-friendly invasions are more plausible, the system is flexible enough for us to schedule them.

Question: Will there be ranks higher than Colonel added?
Dev Answer: Yes, but high ranks also come with drawbacks like being permanently Special Forces


Planets

Question: Which planets will be involved?
Dev Answer: Most of the planets currently on the server will be used. More than half of our planned additions will also be part of the GCW when they’re ready.

Question: Which will not, and why?
Dev Answer: The “no” planets currently on the server are Tatooine and Lok. Both have very much an underworld/edge of the galaxy vibe, and in time of open war they don’t provide much to either the New Republic or the Empire.

Hoth will also be left out, for two reasons. From a technical perspective, Echo Base doesn’t work very well on pre-CU and has issues that Takhomasak has not been able to solve in spite of over a year of work. Story-wise, Hoth is of no further interest to the GCW warring factions after the Rebel Alliance evacuated.

Question: Will there be new planets added in the future that will be included?
Dev Answer: Absolutely

Question: What are some of the incentives for controlling a planet?
Dev Answer: That’s the trick, isn’t it?

For launch, we’ve designed a series of skill bonuses that apply to all members of the controlling factions. These launch bonuses include things like weapon accuracy and crafting assembly bonuses. Those bonuses also scale based on a character’s rank in the faction.

Question: What are some of the penalties for losing a planet?
Dev Answer: Losing bonuses! We opted not to directly penalize players losing a planet – hurt pride is generally reason enough for players to come out again. Not gaining the control bonus is penalty enough


Neutral Players

Question: What are some reasons that neutral players may want to participate?
Dev Answer: Neutral players miss out on the rewards that participants receive. The rewards range from armor, weapons, decorations, and vehicles, to skill bonuses for factional characters.

Question: Can neutral characters participate?
Dev Answer: Not directly.

Question: If not, can you temporarily join a faction and then go back to being neutral later?
Dev Answer: Only through standard game mechanics – e.g. having enough faction points to reach 200, and sign up with a faction via a recruiter. At this time, we’re not looking at adding mercenary functionality.

Question: Will a neutral character be aware that a planet is under factional control? Dev Answer: Planet control determines a number of troop spawns on a planet, most noticeably in starports but around cities as well. If a player is paying attention, they’ll definitely notice.

Question: I mean will there be effects of planetary control which apply to non-aligned chars? (I would like to see some. even if they are detrimental).
Dev Answer: Neutral characters suffer from having neither bonuses nor drawbacks.


EIF Community!

Question: What is the EIF pvp community like?
Dev Answer: Surprisingly chill. While there are always some emotions that run high, during the Week of War testing phase players on the losing side generally came away both with some satisfaction for having fun and with determination to win the next battle.

Question: Is there lots of trash talk and spitting on corpses?
Dev Answer: I’ve seen a little, and I don’t think it’s possible to get completely away from it. On the other hand, it’s a fraction of the toxicity you’ll find on servers with a self-proclaimed PvP focus.

Question: Will a novice feel intimidated or unwelcome?
Dev Answer: I don’t think it’s possible to not be intimidated. On the other hand, both factions’ leadership tends to really take new players in under their wings to equip and train them to get ready to fight.

Question: I’ve heard there is lots of RP on that server, how does that affect GCW battles?
Dev Answer: Oddly, it leads to better turnout. It’s a trend the EiF staff has noted going back to the live Starsider server, when the largest turnout for space PvP events consisted of RPers who were interested in advancing the story and fighting for their faction. If PvP isn’t constant – and with EiF’s system, we’re on a six-day cycle – RPers tend to come out and enjoy it.


General

Question: Are there any plans for when Jump to Lightspeed goes live?
Dev Answer: Very much so. And yes, we will be integrating JtL into our GCW system. Planetary blockades, anyone?

Question: Will Boris and Natasha ever catch that pesky moose and squirrel?
Dev Answer: “Military intelligence. That phrase mean anything to you?”  “It sounds like a contradiction of terms.”

Question: What will the impact of Jedi be on the GCW and vice versa?
Dev Answer: Indirect. When Jedi goes live, they will be able to participate in the GCW, but they will not have a special role per se. However, the Jedi system relies on a substantial part of the code we’ve written for GCW. Jedi development in earnest will be starting not long after the GCW launch.

Question: An important aspect of factional conflict, especially in Star Wars, is looking the role.  What steps are being taken to make sure that from the lowliest grunt in the Imperial Army, to a sergeant in the Stormtrooper Corps, to a Grand Admiral in the Imperial Navy, have access to appropriate gear?
Dev Answer: A large part of this is simply the combat and crafting redesign Empire in Flames underwent before launching. The distance between “top tier” and “entry level” isn’t nearly as large as it is on, say, Basilisk.

Question: “Is @Sandi the best CM?”

Dev Answer

  • Of course. Without her, Empire in Flames wouldn’t be the awesome place it is!
  • What kind of stupid question is that? Sandi is awesome!
  • Sandi’s leagues better than people paid to do the job
  • Without Sandi, you’d be stuck with Abi as CM. Daily floggings to keep morale high.  The beatings will continue until morale improves
  • *Threatens to rip some arms off for anyone that thinks otherwise*

(Sandi rolls her eyes and hugs the devs)

Friday Feature 3/30/2018: A look behind the scenes.

Staff just sitting around, shooting the sh… breeze early Monday morning before I left for my weekly client trip…

Halyn: Kelta and I won’t be around from Thursday through Monday. It’s the Easter weekend and we want to take the kids to the farm.

Sandi: *in a panic* So can you help me plan something for Sunday?

Abi: *instantly pipes up* Do an ‘easter egg’ hunt

Sandi: What would the Easter Eggs be?

Abi: Storyteller containers outside of cities.

Sandi: Those only last 8 hours…

Abi and Sandi go back and forth attempting to work out how to implement it. What can the community get, how many, how do we prevent people from exploiting? How do we make it fair for everyone?

Anishor pipes up with rewards suggestions, his first comment on the event:  Lightsabers…

Abi works up a proposed list of rewards, over which Sandi drools.

Halyn in the meantime continues to do his own thing, like putting in announcements when a new character is created and extending storyteller items to last for 48 hours.

Abi: Wait, why are we doing an Easter egg hunt? We’re going to have April Fools stuff, iirc.

Halyn: I don’t know what we’re going to have atm.

Sandi heads to the airport. She reviews the conversations in the various Discords, notes the incredibly boring topics the staff has been talking about, which includes the backpacks she doesn’t care about in the least. As her eyes glaze over and she skims the text about the new housing, a few other things, she throws in that she wants a stuffed tauntaun, for which she is teased repeatedly.

Sandi and Abi talk more about how to implement an Easter Egg Event, which she’s now calling the E3. Halyn keeps working on content, tossing up occasional screenshots.

Tuesday morning: Sandi goes off to a client and returns to…

Halyn:    soooo
               I decided to run with your egg hunt thing
               but I’m putting together a screenplay
               screenshots shortly
               the big thing will be getting waypoints to put egg containers at

Sandi holds her breath, looking through the text on breaks and finds a screenshot of an NPC announcing the Great Galactic Egg Hunt!

She notices it’s a bit like the Junk Dealers; you’ll be able to trade the found eggs for stuff. She literally squees loudly, hoping the people in the room next to hers at the hotel don’t call the Front Desk to complain.


The Arcon Multinode Agricorp is sponsoring their first Easter Egg Hunt!

Sunday, April 1st (after the patch in the morning Central time

The event will last 72 hours from when it launches.

The representative for the Arcon Multinode Agricorp can be found in Pandath on Taanab, who will provide instructions on how to find the Easter Eggs.


There are 102 Easter egg containers available, 6 in each of the targeted cities.

Taanab – Pandath
Corellia – Coronet, Doaba Guerful, Kor Vella, Tyrena
Talus – Dearic, Nashal
Naboo – Moenia, Kaadara, Keren, Theed
Rori – Narmle, Restuss
Tatooine – Bestine, Mos Eisely, Mos Entha, Mos Espa

You can hunt eggs on each of your characters.

What would a Friday Feature be without a teaser of a few items which will be available?

NOTE: this is the first time these items are being made available. They will all be available in the future with upcoming content.