Friday Feature: The Friday Feature Archives!

Below you’ll find an index of all of our Friday Features over the years. There is a wealth of great information, so be sure to take a look!

Friday Features: The Archives!  
Homeshow Winner June 202307/07/2023https://www.empireinflames.com/?p=2029
Housing on EiF06/09/2023https://www.empireinflames.com/?p=1968
Smuggler 10105/19/2023https://www.empireinflames.com/?p=1955
Looking Back at Five Years of EiF05/06/2022https://www.empireinflames.com/?p=1789
Heroic Vendor Rewards2/25/2022https://www.empireinflames.com/?p=1724
Getting to Know Melee Skill Trees in EiF12/03/2021http://www.empireinflames.com/?p=1689
Schisms of the Force Dev Q&A!7/23/2021http://www.empireinflames.com/?p=1597
The Force5/28/2021http://www.empireinflames.com/?p=1519
Empire in Flames New Player Guide and FAQ5/14/2021http://www.empireinflames.com/?p=1467
Powerups: Cornerstone of an Empire4/23/2021http://www.empireinflames.com/?p=1432
EiF Armor Crafting 1014/17/2021http://www.empireinflames.com/?p=1390
Axkva Min! An EiF Spin!10/11/2019http://www.empireinflames.com/?p=1177
Creature Handler Revamp6/28/2018http://www.empireinflames.com/?p=1168
Galactic Career Day5/31/2019http://www.empireinflames.com/?p=1157
Last Six Months! Whew!4/05/2019http://www.empireinflames.com/?p=1141
Anniversary Memories4/27/2018http://www.empireinflames.com/?p=947
A look behind the scenes3/30/2018http://www.empireinflames.com/?p=893
Emotions in EiF3/9/2018http://www.empireinflames.com/?p=842
Searching on the Bazaar Terminal2/23/2018http://www.empireinflames.com/?p=814
THE Road Map for EiF2/9/2018http://www.empireinflames.com/?p=807
Food and Drinks2/2/2018http://www.empireinflames.com/?p=802
Base Busting EiF Style!1/26/2018http://www.empireinflames.com/?p=795
Factions!1/20/2018http://www.empireinflames.com/?p=779
A Chat with Sandarie1/12/2018http://www.empireinflames.com/?p=771
Commands in SWG1/5/2018http://www.empireinflames.com/?p=763
The Anatomy of an Invasion12/29/2017http://www.empireinflames.com/?p756
Welcome to Empire In Flames11/10/2017http://www.empireinflames.com/?p=714
The Staff of an Empire in Flames12/15/2017http://www.empireinflames.com/?p=732
Political Power12/1/2017http://www.empireinflames.com/?p=708
Combat in Empire in Flames, or How I Spent My Summer Vacation11/24/2017http://www.empireinflames.com/?p=698
A Chat with Wefi11/17/2017http://www.empireinflames.com/?p=680
A Chat with BluePyros11/10/2017http://www.empireinflames.com/?p=667
The Friday Feature Archives!11/3/2017http://www.empireinflames.com/?p=659
EiF Combat10/27/2017http://www.empireinflames.com/?p=647
A Chat with Kelta10/20/2017http://www.empireinflames.com/?p=638
A Chat with Abi/Gail10/13/2017http://www.empireinflames.com/?p=628
RP on EiF10/06/2017http://www.empireinflames.com/?p=623
Invasion9/29/2017http://www.empireinflames.com/?p=609
A Chat with Anishor9/22/2017http://www.empireinflames.com/?p=599
Loot Kits/Recyclers9/15/17http://www.empireinflames.com/?p=595
A Chat with Halyn9/8/2017http://www.empireinflames.com/?p=586
Heavy Weapons Y’all!9/1/2017http://www.empireinflames.com/?p=560
oops…8/25/2017 
Teaser!8/18/2017http://www.empireinflames.com/?p=541
Old Content – Racetracks8/11/2017http://www.empireinflames.com/?p=535
Badges8/4/2017http://www.empireinflames.com/?p=527
Macros7/28/2017http://www.empireinflames.com/?p=514
Creature Resources7/21/2017http://www.empireinflames.com/?p=505
Player Events7/14/2017http://www.empireinflames.com/?p=492
Port Jato7/7/2017http://www.empireinflames.com/?p=474
Player Goods and Services6/30/2017http://www.empireinflames.com/?p=461
Server Hardware6/23/2017http://www.empireinflames.com/?p=456
Player Cities6/16/2017http://www.empireinflames.com/?p=433
EiF Character Builder Beta Testing!6/9/2017http://www.empireinflames.com/?p=424
Enter the Cats!6/2/2017http://www.empireinflames.com/?p=415
Decorating in Empire in Flames5/26/2017http://www.empireinflames.com/?p=391
Planetary Factional Alignment in EiF5/19/2017http://www.empireinflames.com/?p=376
Pauleh Plays!5/12/2017http://www.empireinflames.com/?p=361
By the Numbers5/5/2017http://www.empireinflames.com/?p=330
Bonus Posts!  
Question and Answer Time with the Devs!5/2/2017http://www.empireinflames.com/?p=291
Racial Bonuses5/1/2017http://www.empireinflames.com/?p=282
Professions and Skills5/1/2017http://www.empireinflames.com/?p=271
Housing in EiF4/27/2017http://www.empireinflames.com/?p=245
Empire in Flames Contact and Social Media Information4/22/2017http://www.empireinflames.com/?p=216

Smuggler 101

Today’s Friday Feature showcases a write-up by community member Gin’bilu’alelu about the Smuggler Profession. Learn tips, tricks, and more! Thank you, Bill!


 

Quick with a joke, but quicker with a blaster.

Taking the jobs and the risks that the others won’t.

Star Wars-y and iconic.

Smugglers are as integral to the Star Wars galaxy as the Jedi Knights and X-Wing pilots are.  After all, it was not Ben Kenobi that made the Kessel Run in twelve parsecs, nor was it Princess Leia that conned her way into ownership of Cloud City.  But take heed as you begin your journey into scum and villainy, newcomer; even the best Smugglers get boarded sometimes.  And when that day comes, you had best be ready.

Continue reading

EiF Patch Notes 03/09/2022

Here are the notes for the patch released 03/09/2022.

Misc

  • The junk dealer strike has ended.
  • Weapon is now properly cleared from a player upon unequip.
  • Cleaned up edge problems caused by worn weapons.
  • Fixed STARTCOMBAT and STOPCOMBAT observers.
  • Instances should now be completable again. It is a known issue that some bosses that should be rooted in place will still move.
  • Kuat pets should have their special attacks available again.
  • The SWGEmu AI update was recently integrated into EiF code. This was a massive undertaking requiring a huge number of changes on EiF to implement the code. Bugs may result – please continue to report issues promptly.

EiF Patch Notes 07/16/2021

EiF Patch Notes 07/16/2021

General

  • Stability fix for occasional AI crash. (Fingers crossed.)
  • Fixed inability for witches to change face markings after character creation.
  • Added animation to holstering/unholstering. Entering combat with a holstered weapon will not play animations – only using the /holster command will do so.
  • Speeders will now inherit color from their deed when generated.
  • Rotary cannon tweaks.
  • Begun work on special heavy weapon PuPs.
  • Chiss snow armor set added.

EiF Patch Notes – 07/01/2021

Empire Day

  • Empire Day will be live starting on 07/01 and will run through the month of July! New Republic players should report to Hanna City for duty; Imperial players will want to visit Kuat City for orders.
    • PvP event: Speak to your faction’s special forces coordinator to get a holocomm contact. Use your /holocomm to queue up for battle. Retrieve more droids than your enemy from hostile Ewoks to win.
    • PvE event: Speak to your faction’s Defense or Assault Coordinator to get a mission to defend an Ewok village or mercilessly slaughter the primitives.
    • Non-combat event: Speak to your faction’s propaganda officer to get a mission to either plaster a city with propaganda or deface the enemy’s propaganda posters.
    • Racing event: Either travel to the Endor smuggler outpost or speak to your faction’s event coordinator to instantly travel there. Race speederbikes through Endor on a time trial to earn tokens.
  • New prizes are available this year, including speeders, weapons, and decoratives.

General

  • EiF has updated its code base to the latest SWGEmu development code. Some bugs may occur. Please report issues in #bugreports on Discord.
  • /holster has been added to EiF. It will move an equipped weapon to your holster slot, or move a holstered weapon to your hand. By default, a holstered weapon will always force an equipped weapon out of hand.
  • /holocomm now automatically holsters an equipped weapon.
  • Starport ships will no longer show posture changes in the combat tab.
  • Reflective shaders have been updated to be shinier. (Courtesy Borrie)
  • Water shaders have been improved. (Courtesy Borrie)
  • Fixed a number of outstanding clothing occlusion issues.
  • The Duros Jedi NPC has arms again.

Combat 

  • ForceLightningCone1 has had its cost adjusted to allow a full-light Jedi to cast it.
  • Force Choke will no longer hang in the queue if an error occurs.
  • Force Choke will now properly use kinetic damage when checking for PSG resists.
  • EyeShot can now be used while berserk.
  • Min accuracy crystals will now properly apply their stats to the lightsaber.