Friday Feature 9/15/2017: Looking Back: Loot Kits

Lots of hardcore decorating has been going on in various places around the Empire in Flames galaxy. Cynabar’s Fantastic Technology in Barataria on Rori. The Gnorton Zoo and Sanctuary in Gnorton on Naboo. The City Hall and Wookiee Guild Hall in Whisperwind on Taanab. Port Jato Space Station. The Cantina in Mos Carova on Tatooine.

These are but a few of the outstanding locations the amazing decorating talents of players in EiF can be found. Not everyone is into decorating. If you are hunter or mercenary out taking contracts (missions), or maybe exploring a planet such as Dantooine and stumble over a group of hostile Janta or Dantari, then you are likely to be running across valuable decorating items.

Some items are more obvious than others such as the bowls and schematics.There is one catagory which isn’t as obvious and those are the loot kit parts. Those annoying orange or blue threads that seem to have no purpose other than to fill up your precious inventory. Yet if you go to Gnorton or the Broken Bridge Cantina you’ll see beautiful orange and blue rugs. These rugs were put together by collecting those threads and adhesives and other things and placed into a loot kit obtained from a junk dealer.

Below is a link to a guide on 5 of the loot kits, pictures of what they look like and the parts needed to make them. You can often find the looted parts on various player vendors and there are some players who often have the completed items for sale. Check in trade chat on Discord, if you are looking for something in particular.

Good Looting!

http://swg.wikia.com/wiki/Loot_kits.

Sandarie
Community Manager

((Apologies for the delay in getting this out. My plans were another interview with an EiF dev, but he’s been out of power for over a week from Hurricane Irma šŸ™ ))

Friday Feature 9/8/2017: A Chat with Halyn

Halyn and I got a chance to sit down virtually and talk about him and Empire in Flames. Well, actually, Gail and I wrote up a list of questions and Halyn answered them! The first way just sounded more cozy. *broad grins* Enjoy!

Sandi: Which versions of SWG did you play? pre-CU, CU, NGE?

Halyn: All of them!

Sandi: If you played in the pre-CU live, approximately how long did you play in the pre-CU?

Halyn:Ā Ā Ā  I started in October of 2003 and played until the game shutdown. I had a couple breaks in there of a few months at a time, and periods where I was more and less active, but largely played from almost the beginning all the way to the end.

Sandi: Which server did you play on?

Halyn:Ā Ā Ā  Starsider from beginning to end. I had an RL friend who rolled there first, and the RS guild started there as well. I never had a reason to go elsewhere.

Sandi: Which classes and which was your favorite?

Halyn:Ā Ā Ā  Pre-CU, I largely played a weak combination of classes – pistoleer, smuggler, creature handler, ranger, and a few others. At the time, I wasn’t interested in min-maxing. I had fun in particular as a smuggler, and generally had one smuggler characters from mid-pre-CU all the way through the end of the game. During the early CU, I played a smuggler/commando which had some hilariously awesome potential until SOE nerfed cross-classing weapons.

Sandi: How many accounts did you own/manage?

Halyn:Ā Ā Ā  Only one actively, but I wound up inheriting a number of accounts that I kept running. At peak, I had four accounts I was paying for before my then-girlfriend started playing and took one or two of them off my hands.

Sandi: What type of gameplay style do you most enjoy?

Halyn:Ā Ā Ā  One we don’t have yet – space!

Sandi: What’s a typical gaming session for you, what activities?

Halyn:Ā Ā Ā  On days I’m not wearing a dev hat, I log in and decide which character I want to play with. Sometimes I run missions, but I often spend more time now days just touring the galaxy and seeing what other EiF players are doing. Even with a small population, some amazing things are happening in-game, with deco that’s breath-taking and cities that are amazing.

Sandi: What do you most enjoy about SWG?

Halyn:Ā Ā Ā  It may be cliche to say at this point, but it’s the sandbox. There’s a sense of freedom in the game – I can go anywhere I want, do anything I want, and it’s a legitimate gameplay experience. I can decorate a locale, ride a narglatch across Naboo, race a swoop on Tatooine, fight stormtroopers at a starport, or conduct some seedy business on Port Jato.

Sandi: What do you enjoy most about Empire in Flames?

Halyn:Ā Ā Ā  Seeing other people enjoy the work we’ve put in is number one. Number two is working on new things that other servers haven’t done, like our extended selection of species and the upcoming GCW system.

Sandi: When you are not ingame, what do you enjoy doing?

Halyn:Ā Ā Ā  Hunting, reading, and being a father to two wild boys who love Star Wars as much as I do.

Sandi: What do you do outside of EiF / do for a living?

Halyn:Ā Ā Ā  I’m an author (check Amazon!) and run a small computer business out of my home. It’s enough to keep the lights on and food in the fridge.

Sandi: What is your role with EiF? What does that entail?

Halyn:Ā Ā Ā  Lead developer/owner. As such, I’m often knee-deep in the muck of code, working on new features. It also means I screen patches and additions submitted by the rest of the team, make tweaks, and ensure nothing breaks. I also manage code merged from SWGEmu’s development to make sure we stay up-to-date and that our customization remains compatible with new upgrades. In other words, I do at least some of almost everything on the backend.

Sandi: If you could have ANYTHING instantly in EiF, what would it be?

Halyn:Ā Ā Ā  JtL. Everything else on my immediate want list our team can handle from scratch, even if it will take a while.

Sandi: What gives you Developer’s Crack?

Halyn:Ā Ā Ā  There are few things I like more than seeing players enjoy a new feature we’ve worked hard to implement. We introduced new races with the client patch, and I love seeing them already in use! Cat mounts started as a whim, but anyone who has some creature handler skill seems to prefer them over speeders, and it’s extremely satisfying to see them racing around.

Sandi: Feel free to add anything else!

Halyn:Ā Ā Ā  I’m grateful for the players here. I know new content has been slow in coming, but the steady player community here is an awesome thing to see and participate in. I’m grateful for our volunteer team, too – Sandarie and BluePyros in particular have taken a huge amount of work off my hands, which lets me work on all the new features I’ve dreamed off.

Halyn:Ā Ā Ā  I’m hoping in the next few weeks to start previewing bits of the Galactic Civil War system. It’ll be unlike anything else on a SWG server, with new features that will continue to shape EiF into the most unique SWG project around!

Grand Opening of the Gnorton Zoo and Sanctuary!

The city of Gnorton is hosting aĀ celebration for the grand opening of the Gnorton Zoo and Sanctuary. Many events are planned for the evening. Bring a loved pet or come out to find a new pet to love!

Adoption drive (dirt cheap pets)

Raffle

Lottery

Pet Show

Pet Contest (with a Master Creature Handler Prize)!

Date: Saturday, September 9th
Time: 8 pm EST.

Location: Outside of Keren, Naboo 196 1331. A shuttle beacon will be placed the day of the event.

The event will be conducted in character, but everyone who loves pets will want to be sure to attend (even if you’re not exactly a CH!)

For more information contact: Doreen in-game and SquirrelGirl in Discord/Forums

Friday Feature: 9/1/2017: Heavy Weapons Y’all!

The Empire in Flames Heavy Weapons Revamp has arrived! Commandos everywhere are rejoicing, or should be! New Entertainers should rejoice too, lots of healing XP should be available soon, from all the damage! The weapons were created unique to EiF by our lead developer and project owner, Halyn. All of the weapons require newly designed munitions components,as well.

In addition, in keeping with EiF’s mission to value crafters and interdependency, the munitions components will require items from an Artisan.

The revamp brings in four categories of weapons:

  • Heavy Weapons (40 Uses)
    • Acid Stream Launcher (this one’s gonna hurt!)
    • Heavy Particle Beam Cannon (starts singing, ā€œHe Ain’t Heavy, He’s mah Particle Beam…)
    • Lightning Beam Cannon (Get out your Solar Eclipse glasses for this one folks! It’s Shiny!)
    • Rocket Launcher

Acid Stream Launcher, Heavy Particle Beam Cannon, Lightning Beam Cannon, Rocket Launcher

Ā 

  • Special Heavy Weapons (Usable until it decays)
    • Heavy Acid Rifle (This one’s really, really gonna hurt!)

Heavy Acid Rifle

    • Light Lightning Rifle (Not as ā€œheavyā€ as it’s brother…)

Light Lightning Cannon

    • Plasma Flame Thrower (ā€˜cause who doesn’t want to shoot flames at a bad guy!)

Plasma Flame Thrower

  • Mines (5 Uses)
    • Anti-Vehicular Mine (Now we can seek retribution on the NPCs for all the vehicles they’ve destroyed of ours!)
    • DRX Mine (DRX? Dirty Rusty eX?)
    • XG Mine (XG – okay, I’m stumped)
  • Throwable Weapons (5 Uses)
    • C12 Fragmentation Grenade (Blow those suckers to tiny bits!)
    • C22 Fragmentation Grenade (Blow them to even tinier bits!)
    • CryoBan Grenade (brrr, now that’s just cold)
    • Glop Grenade (My personal favorite. Who wouldn’t want to toss a glop grenade at someone.)
    • Imperial Detonator (NR’s take your personal Imp pet out for a ā€œspinā€ ahahahhaha!)
    • Proton Grenade (ā€˜Cause who doesn’t want a mini proton topedo!?)
    • Thermal Detonator (BANG!)

All of the sub components are found in the Munition Component section of the Weapons crafting tab.

So, there ya have it! All the ā€˜splodie, acidy, streamy, screamy goodness any commando could desire. Go git em! Take down those arrogant Imps or dirty, rebel… erm New Republic scum.

Sandarie
Community Manager

Clearly Not Combat Princess!

Patch Notes: Client Patch 8/30/2017

The much anticipated CLIENT PATCH arrives tomorrow! Patch notes follow down below. The brand spanking new EiF Launcher will be available to load up the patch, as well! Instructions will be available. I’m sure you will all be grateful Ā I didn’t add my *squees* and *happy dances* throughout these notes, you’ll just have to guess at which ones are my favorites!

  • 4 new player races:
    • Devaronian Females
    • IG-100
    • Mirialans
    • Zeltron
  • New creature mounts have been introduced! Note that not all variants of a creature can necessarily be mounted – only the largest, toughest versions of some of these animals can carry a rider.
    • Narglatches
    • Gurrecks
    • Greater Sludge Panthers
    • Tusk Cats
    • Gualamas
    • Bordoks
    • Blurrgs
  • Entertainer Missions have been reworked using the new Fame system, which replaces the old Image Designer line in the Entertainer Profession. Entertainers with more fame can command higher payouts, particularly for gigs that require travel.
    • Fame-enhancing clothing and attachments will be coming at a future time.
    • Fame isĀ not retroactive for already-established entertainers. The SWGEmu code that should force an update does not work, and we are investigating and will patch as soon as we have a solution.
    • Only a single entertainer mission can be taken at a time.
  • Munitions crafting has been re-added to the game. See the next Friday Feature to learn more about the Heavy Weapons revamp.
    • Weaponsmiths now have a number of new cores and components to craft to create heavy weapons.
    • Grenades, mines, and rocket launchers use explosive cores.
    • Flamethrowers and acid rifles use tanks.
    • Heavy beam weapons use capacitors.
    • Light lightning cannons use static cores.
  • Armor slicing has been re-added to the game.
  • Races that previously lacked customization now have basic morphs and palettes available, including:
    • Abyssin
    • Cerean
    • Duros
    • Gungan
    • Iktotchi
    • Kel Dor
    • Kubaz
    • Togruta
  • The first stage of the GCW has been implemented. All planets participating in the GCW now have factional troops present. (See this Friday Feature!) Planetary control scripting is still in process and has not yet been enabled, but is coming soon.
  • Port Jato, an underworld-themed player hub, can now be visited via friendly smugglers who take cash in advance. These smugglers generally don’t like being found anywhere near law enforcement, but can likely be found at the watering hole of criminal-infested hives of scum and villainy.
  • Devaronians and Kel Dor no longer appear headless when wearing hats or hoods.
  • Paintings now have backs.
  • Cats can now swim.
  • Ubese armor jackets now correctly offer chest protection.
  • Two-strap bandoleers now use the correct color palette.
  • Up to six missions can be taken from a standard mission terminal.
  • BER rates on harvesters have beenĀ changed from pre-CU BER calculations to NGE BER calculations.

Sandarie
Community Manager

One Happy Twi’lek!