Grand Opening of the Gnorton Zoo and Sanctuary!

The city of Gnorton is hosting a celebration for the grand opening of the Gnorton Zoo and Sanctuary. Many events are planned for the evening. Bring a loved pet or come out to find a new pet to love!

Adoption drive (dirt cheap pets)

Raffle

Lottery

Pet Show

Pet Contest (with a Master Creature Handler Prize)!

Date: Saturday, September 9th
Time: 8 pm EST.

Location: Outside of Keren, Naboo 196 1331. A shuttle beacon will be placed the day of the event.

The event will be conducted in character, but everyone who loves pets will want to be sure to attend (even if you’re not exactly a CH!)

For more information contact: Doreen in-game and SquirrelGirl in Discord/Forums

Friday Feature: 9/1/2017: Heavy Weapons Y’all!

The Empire in Flames Heavy Weapons Revamp has arrived! Commandos everywhere are rejoicing, or should be! New Entertainers should rejoice too, lots of healing XP should be available soon, from all the damage! The weapons were created unique to EiF by our lead developer and project owner, Halyn. All of the weapons require newly designed munitions components,as well.

In addition, in keeping with EiF’s mission to value crafters and interdependency, the munitions components will require items from an Artisan.

The revamp brings in four categories of weapons:

  • Heavy Weapons (40 Uses)
    • Acid Stream Launcher (this one’s gonna hurt!)
    • Heavy Particle Beam Cannon (starts singing, “He Ain’t Heavy, He’s mah Particle Beam…)
    • Lightning Beam Cannon (Get out your Solar Eclipse glasses for this one folks! It’s Shiny!)
    • Rocket Launcher

Acid Stream Launcher, Heavy Particle Beam Cannon, Lightning Beam Cannon, Rocket Launcher

 

  • Special Heavy Weapons (Usable until it decays)
    • Heavy Acid Rifle (This one’s really, really gonna hurt!)

Heavy Acid Rifle

    • Light Lightning Rifle (Not as “heavy” as it’s brother…)

Light Lightning Cannon

    • Plasma Flame Thrower (‘cause who doesn’t want to shoot flames at a bad guy!)

Plasma Flame Thrower

  • Mines (5 Uses)
    • Anti-Vehicular Mine (Now we can seek retribution on the NPCs for all the vehicles they’ve destroyed of ours!)
    • DRX Mine (DRX? Dirty Rusty eX?)
    • XG Mine (XG – okay, I’m stumped)
  • Throwable Weapons (5 Uses)
    • C12 Fragmentation Grenade (Blow those suckers to tiny bits!)
    • C22 Fragmentation Grenade (Blow them to even tinier bits!)
    • CryoBan Grenade (brrr, now that’s just cold)
    • Glop Grenade (My personal favorite. Who wouldn’t want to toss a glop grenade at someone.)
    • Imperial Detonator (NR’s take your personal Imp pet out for a “spin” ahahahhaha!)
    • Proton Grenade (‘Cause who doesn’t want a mini proton topedo!?)
    • Thermal Detonator (BANG!)

All of the sub components are found in the Munition Component section of the Weapons crafting tab.

So, there ya have it! All the ‘splodie, acidy, streamy, screamy goodness any commando could desire. Go git em! Take down those arrogant Imps or dirty, rebel… erm New Republic scum.

Sandarie
Community Manager

Clearly Not Combat Princess!

Patch Notes: Client Patch 8/30/2017

The much anticipated CLIENT PATCH arrives tomorrow! Patch notes follow down below. The brand spanking new EiF Launcher will be available to load up the patch, as well! Instructions will be available. I’m sure you will all be grateful  I didn’t add my *squees* and *happy dances* throughout these notes, you’ll just have to guess at which ones are my favorites!

  • 4 new player races:
    • Devaronian Females
    • IG-100
    • Mirialans
    • Zeltron
  • New creature mounts have been introduced! Note that not all variants of a creature can necessarily be mounted – only the largest, toughest versions of some of these animals can carry a rider.
    • Narglatches
    • Gurrecks
    • Greater Sludge Panthers
    • Tusk Cats
    • Gualamas
    • Bordoks
    • Blurrgs
  • Entertainer Missions have been reworked using the new Fame system, which replaces the old Image Designer line in the Entertainer Profession. Entertainers with more fame can command higher payouts, particularly for gigs that require travel.
    • Fame-enhancing clothing and attachments will be coming at a future time.
    • Fame is not retroactive for already-established entertainers. The SWGEmu code that should force an update does not work, and we are investigating and will patch as soon as we have a solution.
    • Only a single entertainer mission can be taken at a time.
  • Munitions crafting has been re-added to the game. See the next Friday Feature to learn more about the Heavy Weapons revamp.
    • Weaponsmiths now have a number of new cores and components to craft to create heavy weapons.
    • Grenades, mines, and rocket launchers use explosive cores.
    • Flamethrowers and acid rifles use tanks.
    • Heavy beam weapons use capacitors.
    • Light lightning cannons use static cores.
  • Armor slicing has been re-added to the game.
  • Races that previously lacked customization now have basic morphs and palettes available, including:
    • Abyssin
    • Cerean
    • Duros
    • Gungan
    • Iktotchi
    • Kel Dor
    • Kubaz
    • Togruta
  • The first stage of the GCW has been implemented. All planets participating in the GCW now have factional troops present. (See this Friday Feature!) Planetary control scripting is still in process and has not yet been enabled, but is coming soon.
  • Port Jato, an underworld-themed player hub, can now be visited via friendly smugglers who take cash in advance. These smugglers generally don’t like being found anywhere near law enforcement, but can likely be found at the watering hole of criminal-infested hives of scum and villainy.
  • Devaronians and Kel Dor no longer appear headless when wearing hats or hoods.
  • Paintings now have backs.
  • Cats can now swim.
  • Ubese armor jackets now correctly offer chest protection.
  • Two-strap bandoleers now use the correct color palette.
  • Up to six missions can be taken from a standard mission terminal.
  • BER rates on harvesters have been changed from pre-CU BER calculations to NGE BER calculations.

Sandarie
Community Manager

One Happy Twi’lek!

Friday Feature 8/18/2017 – Teaser!

Halyn’s been doing a lot of teasing about the GCW lately. He’s been tossing up pictures on Discord with little explanation of what we are seeing. If you scrutinize them, you might begin to see some of what he’s got planned. One awesome thing is he is having a great time creating the GCW! It’s going to be unique to EiF and loads of fun! Even for us non-PvPers!

Enjoy and see what you can discover with the pics below!

One of the pictures is a tease, but not with the GCW.

Sandarie
Community Manager

Friday Feature 8/11/2017: Old Content – Race Tracks!

While the EiF developers do have new content soooo close to being released, I have started spending time checking out the old content. One of the features from live I never participated in was the Old Swoop Tracks! I found this information on the Internet archive the Way Back Machine. Now that name alone is a flashback from my childhood days!

Enjoy! EiF might just have a day at the races planned soon(TM)!


Old Swoop Tracks

“First things first, swoop racing is illegal. The Emperor doesn’t allow for formal competitions. Get it out of your head right now that your holo-picture will be idolized by little beings across the galaxy. There ain’t no official races. Now for a fee, I could be inclined to give you the waypoints of some old tracks that us swoopers used to run. Some former champ left a protocol droid behind at his favorite tracks, you know, just as an historic marker. If they ain’t rusted out, I think they still record times. I’ve even heard of some small time chumps using those droids as official time keepers for their own racing events. Some don’t even use swoops, they run it or ride animals around it. But I ain’t part of that. No sir, the Empire treats me too well to want to break the law. “
– Former Professional Swoop Racer

Agrilat Swamp Circuit – Start at Corellia 1680 4700

Star Wars Galaxies now feature the following race tracks: Old Mos Espa Arena CircuitAgrilat Swamp Circuit and the Keren Street Race. The Old Mos Espa Circuit will allow you to relive the exciting pod race featured in Episode I. The Agrilat Swamp Circuit takes you into and through dangerous Agrilat Swamps on a race reminiscent of the one between Han Solo and Dengar. Finally, the Keren Street Race challenges your skills by leading you through the narrow lanes and tight bridges in the city of Keren.

To begin, simply converse with the race protocol droid. If you have never raced that track before you will be given some options to describe how the race is run or to start a race. When a race is started, you are given a waypoint to the first leg of the race. Jump on your vehicle or mount or start running as fast as you can. Upon reaching that waypoint, you are given a waypoint to the next leg of the race and receive a message listing your current lap time.

Upon completing the entire circuit you are given your total time. If you have beaten your personal best time, you receive graphical text for all to see. Conversing with the protocol droid again will register your last time with it and it will announce the time registered for all to see. If you beat the current daily record, you will receive a badge appropriate to that track.

Old Mos Espa Arena Circuit – Start at Tatooine 2380 5000

If you have already completed the circuit, you can speak with the protocol droid again to do one of the following:

·  Race the circuit again.

·  See who the current record holder of the day is.

·  Have the droid announce your personal best time in spatial chat for bragging rights.

·  Reset your personal best time.

Please note that currently you cannot adjust the speed on vehicles. Getting the best time will require careful negotiation of terrain, avoidance of obstacles and enemies and planning at least one leg ahead to hit the turns from the best angle. Remember to use the SHIFT key (by default) to slow down around tight corners.

The true purpose of the tracks is to assist players in running their own races. See the Events Team’s Host a Race for suggestions on how to run your own player event race and check the Player Events Schedule to see if there are any races being held this week.

Keren Street Race – Start at Naboo 1396 2686

Swoop Racing in the Galactic Empire

As old as the Old Republic, swoop racing has been around since the second swoop was built. Swoop racing is a very dangerous sport. So dangerous in fact, that swoop racing was only allowed on sanctioned racing tracks and illegal outside of all official tracks and arenas. This high speed sport was originally kept under tight controls because it was as dangerous to bystanders as it was to the racers themselves. At over 400 miles per hour, an unsuspecting street merchant or innocent bystander exiting their homes was at lethal risk simply by being in the right place at the wrong time.

After the rise of the Empire, the Emperor was more interested in imprisoning the fringe and criminal elements whose vehicle of choice were swoops and also making sure to take these powerful vehicles away from anyone who could oppose him. Swoop racing was made illegal and used as a tool to imprison all of the best swoop racers to jail racing criminals and insure there would be no one to teach the best techniques to a new generation of racers.

“First things first, swoop racing is illegal. The Emperor doesn’t allow for formal competitions. Get it out of your head right now that your holo-picture will be idolized by little beings across the galaxy. There ain’t no official races. Now for a fee, I could be inclined to give you the waypoints of some old tracks that us swoopers used to run. Some former champ left a protocol droid behind at his favorite tracks, you know, just as an historic marker. If they ain’t rusted out, I think they still record times. I’ve even heard of some small time chumps using those droids as official time keepers for their own racing events. Some don’t even use swoops, they run it or ride animals around it. But I ain’t part of that. No sir, the Empire treats me too well to want to break the law. ”

– Former Professional Swoop Racer 

Swoop Racing
From starwars.com

At the heart of swoop racing is a simple vehicle called a swoop. Designed for one passenger, the vehicle is basically an engine with a seat. To drive the swoop at speeds that can exceed 400 miles per hour, the driver is equipped with kneepads, footpads and handgrips that control speed, steering and altitude. To enhance the handling, the driver must carefully shift his weight in the seat. This vehicle has no armor, no weapons and no crash protection, but it does have a seat belt.

Swoop racing is a popular sport that takes place in huge domed arenas called swoop tracks. The arenas hold tens of thousands of spectators. The race is made up of circular flight paths and obstacle courses designed to challenge the agility and skill of each driver.

The Return of Swoop Racing

Since the discovery of the first illegal swoop tracks earlier this year, swoop racing has begun to emerge. Too small to be cared about by the Emperor as he plans his attacks on the Rebellion, swoopers have used the modules from the original race droids to create new race droids and new tracks. Here are the latest reports on the new swoop tracks:

Lok Marathon

“This is one of the longest and most arduous races in the galaxy. Don’t bother with it unless you have the time and stamina. The Empire doesn’t come here often, so it gets a lot of use from swoopers looking for an illegal race. The trouble is most of them do not complete the marathon. Beware of dangerous beasts, pirates, confusing mazes and a very large and active volcano.”

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Leg 11:
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Leg 13:
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Leg 15:
Leg 16:
Leg 17:

Start/Finish
Corsair Flow
Mosseru Run
The Labyrinth
The Old Great Wall
Base of Mount Chaolt
Mouth of the Beast
East Rim
South Rim
West Rim
Keldarin Highlands
Spine Snake River
Perlek Patch
Nine Day Island
Grendin River
Smuggler’s Bend
Stronghold Boundary
West Gate

630 5055
946 4634
1065 3156
3828 -532
3337 -2425
3364 -3819
2962 -4546
3080 -4671
3009 -4798
2893 -4782
2744 -4458
509 -2924
-497 -624
427 705
838 2738
-19 4059
-26 4558
275 5073

Nashal River Race

“Mostly this track has been used for recreation and youth races; very few professional events have been staged here. The course primarily sticks to major waterways around Nashal and therefore is impractical for mount or foot racing. On a hover vehicle, it is considered a delightful afternoon outing.”

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Leg 2:
Leg 3:
Leg 4:
Leg 5:
Leg 6:
Leg 7:
Leg 8:
Leg 9:
Leg 10:
Leg 11:
Leg 12:
Leg 13:
Leg 14:
Leg 15:
Leg 16:
Start/Finish
The Narrows
Krisa River
Xahn’s Crossing
Virrago Bend
Garva’s Turn
Quid Embankment
Snaykinn Pass
Jeassa River
Kyuu’s Twist
The TH Causeway
Lake Thorn
Aximia River
The Overlook
Kima Way
Deep Run
Fed-Dub Stretch
4199 5286
3787 4764
3485 4556
3042 4565
2248 5169
1839 4966
1583 5062
1499 4802
1485 4366
2248 3905
1886 3211
2448 2457
2841 2923
3670 3475
4129 3652
4511 4054
4529 4831

Narmle Memorial Rally

“Legends say that this track retraces the route used by local smuggler, Trein Veltin as he tried to elude authorities intent on his arrest. Weaving through the streets desperately trying to lose his pursuers he made it out of the city. Unfortunately his escape was cut short due to a fatal collision with a flesh eating chuba. Since that time many have made the run in his memory. Eventually it became a semi-formal track for a thoroughly illegal street race.”

 

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Leg 8:
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Start/Finish
Southern Archway
Crafter’s Alley
Hotel Square
Academy Row
The Back Alley
Overlook Entrance
Overlook
Overlook Egress
Vendor’s Alley
Rorgungan Ruins
The Forgotten Heroes
Garyn’s Lookout
Squall Patch
Chuba Grove
Cloning Facility
-4975 -2227
-4987 -2417
-5031 -2425
-5081 -2393
-5172 -2398
-5222 -2317
-5149 -2286
-5114 -2254
-5148 -2274
-5186 -2216
-5328 -2093
-5441 -2098
-5529 -2137
-5475 -2348
-5205 -2614
-4995 -2484</TABLE< span>