Current Collections

Hey all!

With the recent patch, the team unleashed another wave of Collections on the server. Some collections have pieces that are scattered across the galaxy, while others are centralized on a particular planet. Below, we’ll list out the forty-six click collections that are currently available so you have a better idea of what to look for, and what you might have missed so far (but don’t expect to find the item locations here, that’s for the community to discover). The list will be divided into two categories – collections with items scattered throughout various planets, and collections that are specific to an individual planet. 

 


Across the Galaxy

Antique Two-handed Sword

The original Tulrus Sword was constructed from a mighty beast that wandered the volcanic planet of Mustafar, but other bone-like weapons based on it were crafted all over the galaxy.
Reward: Decoration Item

Antique Blaster Carbine Collection

The Firestar 10-K blaster carbine is an old design stretching back decades. Older version of the carbines have been inherited by the next generation, making the weapon a somewhat common sight in the Outer Rim.
Reward: Decoration Item

Antique Bladed Knuckler Collection

Simple knuckler designs have changed little in centuries; old knucklers are still perfectly usable if they’ve been properly preserved.
Reward: Decoration Item

Antique Blaster Pistol Collection

The Intimidator blaster pistol is an old design, stretching back decades. While some claim the old weapon is too large to be a practical sidearm, the early-production versions of these weapons are highly prized by collectors.
Reward: Decoration Item

Antique Polearm Collection

The Kashyyyk Blade Stick was a favorite among the fierce Wookiee warriors and berserkers, though many copied the design across the galaxy to fit the owner’s personal needs
Reward: Decoration Item

Antique Sniper Rifle Collection

The military may have appreciated the destructive capabilities of this antique sniper rifle, but they cared little for the history of how it was a part of a revolution won by blood to free a small nation where the primary musical instrument were pipes.
Reward: Decoration Item

Antique Sword Collection

Sword technology has changed little in millennia; old weapons, properly maintained, are just as deadly as a newly-produced weapon.
Reward: Decoration Item

Beetle Buster Collection

Entomological research can be rewarding if you know where to look.
Reward: Decoration Item

Bouquet Collection

The language of flowers is complex, subtle, and regional. Miscommunication is common.
Reward: Decoration Item

Bubbling Rock Collection

In a vast galaxy, there are many oddities to be found.
Reward: Decoration Item

Burning Rock Collection

In a vast galaxy, there are many strange things to be found.
Reward: Decoration Item

Durni Infestation Collection

Cute and seemingly harmless, durnis can rapidly reproduce and overrun an area if careful checks aren’t kept on their population.
Reward: Decoration Item

Dust Durni Collection

Even in a galaxy far, far away, lack of regular dusting leads to buildups.
Reward: Decoration Item

Family Heirloom Collection

While much of your family tree is known to you, there are blanks that need to be filled.
Reward: Decoration Item

Fishing Expedition Collection

The galaxy is a wide and wild place. A small group of sentients travel the galaxy searching for exotic fish to catch.
Reward: Decoration Item

Glass Shelf Collection

A set of crafting books, scattered across the galaxy, could unlock the key to custom crafting glass shelves for a person’s home.
Reward: Crafting Schematic

Glowing Rock Collection

In a vast galaxy, there are many unexplainable things to be found.
Reward: Decoration Item

Imperial Scout Trooper Armor Collection

This armor represents the most independent units of the Imperial Stormtrooper Corps – scouts often operate individually or in pairs.
Reward: Title

Imperial Shock Trooper Armor Collection

This armor represents the elite of the Imperial Stormtrooper Corps – soldiers trained in non-standard equipment with heavier armor.
Reward: Title

Imperial Stormtrooper Armor Collection

This armor is one of the most recognizable symbols of the New Order.
Reward: Title

Medical Supplies Collection

Doctors of the galaxy keep every hero, big and small, going. Without them, there would be no tales to tell.
Reward: Decoration Item

Might of the Empire Collection

While the Galactic Empire’s rule over the galaxy has been brief, especially when compared to the preceding Old Republic, there are many symbols of its power and authority.
Reward: Decoration Item

Pazaak Collection

Playable just about anywhere, Pazaak is popular at cantinas, casinos, or on ships to pass the time.
Reward: Crafting Schematic

Republic Assault Armor Collection

Scattered across the galaxy, this armor is just one representation of the Rebel soldiers who fought an Empire against impossible odds.
Reward: Title

Republic Battle Armor Collection

Scattered across the galaxy, this armor is just one representation of the Rebel soldiers who fought an Empire against impossible odds.
Reward: Title

Republic Marine Armor Collection

Scattered across the galaxy, this armor is just one representation of the Rebel soldiers who fought an Empire against impossible odds.
Reward: Title

Steaming Rock Collection

In a vast galaxy, there are many curiosities to be found.
Reward: Decoration Item

Stuffed Dewback Collection

Some sentients in the galaxy have an odd habit of reducing common beasts of burden in the galaxy to cute and cuddly plushes.
Reward: Decoration Item

Stuffed Rancor Collection

Some sentients in the galaxy have an odd habit of reducing the most fearsome creatures in the galaxy to cute and cuddly toys.
Reward: Decoration Item

Stuffed Tauntaun Collection

Some sentients in the galaxy have an odd habit of reducing common beasts of burden in the galaxy to cute and cuddly toys.
Reward: Decoration Item

Stuffed Wampa Collection

Some sentients in the galaxy have an odd habit of reducing the most fearsome creatures in the galaxy to cute and cuddly toys.
Reward: Decoration Item

Will of the Rebellion Collection

Struggling against the powers of a galaxy-spanning Empire, the Rebel Alliance’s success was, in part, a product of pure will to succeed and a steadfast refusal to accept anything but victory.
Reward: Decoration Item

Planet Particular

Corellia Lore Collection

A prominent world in the Core, Corellia is best known for its shipyards – but there is far more to the planet than just its shipbuilding capacity.
Reward: Decoration Item

Coruscant Lore Collection

Also known as the Imperial Center, Coruscant is a city-covered planet home to trillions of people. It is considered the heart of the galaxy with a rich history before it had was covered in artificial material.
Reward: Decoration Item

Dantooine Lore Collection

Far removed from most galaxy traffic, the remote world of Dantooine in the Outer Rim is home to small farms, old ruins, and older secrets.
Reward: Decoration Item

Dathomir Lore Collection

A world of darkness and witches, Dathomir’s influence on history far outweighs its remote and hidden location.
Reward: Decoration Item

Hoth Meteorites Collection

The Hoth system is a hive of asteroid activity. Small asteroids, in the forms of meteorites, often collide with planets throughout the system, including the sixth planet where the Rebel Alliance once called Echo Base their home.
Reward: Decoration Item

Hoth Frozen Tauntaun Collection

On the icy planet of Hoth, even the native wildlife can freeze if caught outdoors in storms. Surveying these dead creatures could be useful.
Reward: Decoration Item

Kuat Lore Collection

Surrounded by the large, man-made ring of shipyards, and guarded by a large Imperial Fleet, the industrial planet of Kuat is known for its production of notable warships and the prestigious Kuat Drive Yards.
Reward: Decoration Item

Lok Lore Collection

Home to brutal sandstorms, barren plains, lifeless rivers, and aggressive fauna, Lok would not be considered a welcoming planet – which may be perfect for those that wish to hide secrets in the wasteland.
Reward: Decoration Item

Naboo Lore Collection

A gem of the Outer Rim, Naboo largely went unnoticed until surveyors realized the easy wealth of minable plasma. Its rise to prominence led to trade conflicts with the Trade Federation and, arguably, eventually the Clone Wars.
Reward: Decoration Item

Restuss Debris Collection

Several years ago, a war waged between the Galactic Empire and the Rebel Alliance over the city of Restuss on the moon of Rori. There are still scars and debris left from the battle that could be worth exploring.
Reward: Title

Rori Lore Collection

King Narmle’s vision for Rori included it becoming an argicultural hub similiar to Taanab. When that plan did not come to fruition, Narmle left to explore the Outer Rim and vanished.
Reward: Decoration Item

Taanab Lore Collection

A world of spawling meadows, mild climates, and abundant sunlight, the planet Taanab in the Inner Rim is home to many agricultural projects that feed billions across the galaxy
Reward: Decoration Item

Tatooine Lore Collection

A small dustbowl in the far reaches of the Outer Rim, the planet of Tatooine is easy to overlook. However, the planet has a deep and rich history worth exploring.
Reward: Decoration Item

Yavin IV Lore Collection

A jungle-covered moon that orbited the gas giant Yavin Prime. It was the homeworld for many Sith Lords, would-be conquerors, galactic menaces, and sparked the hope of rebellion against an impossible foe.
Reward: Decoration Item


The list won’t end here, though. While this is all that is currently available, the team will continue to work to bring new Collections and rewards to the game, so stay tuned!

 

 

 

— Mina

 

Collections Have Arrived!

The first batch of collections has arrived on an Empire in Flames! EiF regular, Traycn, has written a post to get you started!


Greetings Empire in Flames players,

Collections have returned to the game, alongside the first Empire Day holiday on EiF. While collections released with the event, players will be able to attain collections at any point in time moving forward. 

These work similar to The Great Egg Hunt server developer, Halyn, loves to share with players around the Easter holiday. However, they differ slightly because you will be able to check your progress on a particular collection by checking your Quest Journal. Each collection will feature different items to locate. Your Quest Journal will display the name of the collection and it lists how many collection pieces you still have left to find. These quest points do not provide any hints to where you may need to visit to finish the collection, so keep your eyes open. 

Because these collections are available at any time on EiF, you can expect many of them to be exceedingly challenging to locate, as they are scattered all over the galaxy. Don’t think you’ll get off easy by looking up the old locations from Live, either. As is EiF tradition, our team put a distinct twist on these and we have brand new locations for all of them.

To start a collection and add it to your Quest Journal, you first need to find one of the objects belonging to the collection. For example, take a look at this suspicious Durni hanging out in the corner of a meeting room. It appears as a regular object, and to start the collection, you need to open up the radial map and click the ‘Collect’ button. Any piece of a collection adds it to your Quest Journal, which you can visit from the main menu to investigate how many objects you need to find.

After discovering all of the objects in a collection, you will receive a special reward related to that collection. At the time of this writing, the collection pieces are decoration items or unique player titles. There are no weapon or armor schematics available. Still, the decorative pieces are highly sought after items players have been inquiring about for several years and now they’re in the EiF wild.

The collections released during the Empire Day patch are merely the first batch – you can expect more click collections releasing soon, along with additional collection types such as the Slayer collections. 

See many of you on Discord and good luck. You’re certainly going to need it.

Friday Feature: Last Six Months! Whew!

I took a little hiatus and returned recently to so many updates and additions to an Empire in Flames. I started to compile the list and realized I likely wasn’t the only one who would like to know what EiF has been up to! It was a lot of fun turning the devs loose on the list I started. I was able to see which areas were important to each staff member. EiF is blessed to have gathered a diverse group of people who give so much to the community. Contributing to this article was Halyn, Anishor, Jeil, Kelta, Phoenix, and Abi.

Enjoy! If you haven’t visited EiF in awhile, this is the time! The Easter event is coming and Anniversary Week is around the corner!

Content

  • Planets
    • Coruscant
    • Moncal
      • Screenplay added
    • Kuat
      • Screenplay added
    • Chandrila
    • Hoth
  • Instances
    • Sith Shrine
    • Nym’s Auction coming soon!
  • Loot
    • Tatooine, Dantooine, and Dathomir have receive major loot overhauls
    • 650+ new paintings added
    • Corvette SBD Loot Tables Fixed
  • Faction Recruiters
    • More items
  • GCW
    • Warfame
    • New planetary control system
    • Planetary Control Bonuses
  • Painting Vendor
    • AOJ’s Original Artwork
  • Annual Events
    • Anniversary Riddles
    • Boonta Eve
    • Galactic Egg Hunt
      • Sponsored by A.M.A.
  • EiF Events
    • Jato RP Campaigns
    • The Exchange – Black Market (Get sponsor 😛 )

Crafting

  • Architect
    • New wall appearance added
    • Some furniture has color choices added
    • New craftable houses
  • Armorsmith
    • New craftable armor types
  • Artisan
    • Flooring appearances – 100+
  • Bio-Engineer
    • Backpacks can now be crafted with BE tissues.
  • Droid Engineer
    • C1 Droids
    • Wearable Dark Trooper Exoskeleton
    • BB Droids coming soon!
  • Tailor
    • Backpacks can now be crafted with BE tissues.
    • Armored dusters
  • Weaponsmith
    • Updated Proton Carbine with original fire & sound effects.

Quality of Life

  • Newsnet Terminals in Starports
    • Patch notes
    • GCW updates
      • Galactic Politics Results (Imperial Council/NR Senators)
      • Planetary Control
    • Current events
      • Player Sponsored
        • Weekly Game Night
        • New Zeltros Lottery
        • Galactic Racing Circuit
      • EiF Sponsored
    • Around the Galaxy
  • Player City banks also have a Bazaar terminal
  • /Rattle can be used to make your pets/droids “Talk”
  • NPC droids now come in variety of colors.
  • New armor encumbrance calculations – minisuits now equivalent to full suits
  • Player buildings can now have additional lots added to increase storage – assign as many of your 10 lots as you’d like to a building you own
  • Locked briefcases can now be sliced
  • HIgh-speed airspeeders – T-16 Skyhoppers, T-47 Airspeeders, Twin Pod Cloud Cars

Combat Professions and Skills

Smuggler

  • Last Ditch has been updated – use it as a last ditch.
  • Added Shoot First – used to initiate combat
  • Added Lucky Strike – roll the dice and be rewarded with a high damage special

Doctor

  • Revive Player now revives player with more than 1 health.

Melee Damage SEAs turned on, gives up to 5% extra damage

Sandarie, Community Manager

A Guide to the Sith Shrine

The Sith Shrine is the newest, hottest content on Empire in Flames. Set in a Sith temple buried deep on Coruscant, adventurers are asked to investigate…in spite of the disappearance of previous teams. Up to five players can venture into the Shrine to confront danger and potentially emerge with previously-unacquirable loot!

The Sith Shrine starts by speaking with a very grumpy Dug in a diner in the Collective Commerce sector on Coruscant.

Ultimately, there are six boss encounters along the way, though two of them are relatively easy. Players should be prepared in advance with equipment, food, and drink. Some suggestions are included.

The server team has run the Shrine with multiple groups and found, in general, the best groups include a main tank, an off tank, and at least one doctor. Remaining roles have been filled with a variety of classes and skill setups with varying degrees of success.

Every player should be equipped with a suit of armor, PSG, and at minimum a very good weapon. Doctor and entertainer buffs are highly recommended; in event of a wipe mid-instance, at minimum the tank characters should be re-buffed with doctor buffs. Suggested food and drinks are included in boss fights tips.

Players should be familiar with their specials – even basic DPS players should be using several. Boss characters should always be stated with as many states as possible. Intimidation is the most important, as it reduces damage output from NPCs. Bleeds and burns are also important on high-health bosses, as those cause boss characters to rack up battle fatigue, which reduces the effectiveness of their armor.

 

Boss 1: The Hulking Dark Trooper

Known exclusive loot: Dark Trooper painting, Elite Dark Trooper painting, Droid Armor Mesh schematic, Dark Trooper Exoskeleton armor schematic

The Dark Trooper is your first boss, a massive war machine left in place by the Shrine’s master. He is completely stationary, but has a nasty rotating cannon he uses at range and is a powerful melee fighter in close.

During the fight, he occasionally spawns four astromech droids around the room. If those droids are not destroyed, they will repair any damage the Dark Trooper takes during the fight. If the astromechs are not suppressed, the fight will take a long, long time.

Primary tactics: Tanks fight the Dark Trooper directly. Doctor focuses primarily on heals, with secondary focus on shooting astromechs. Remaining players focus on droids the moment they spawn and offer DPS on the Dark Trooper when droids are all down.

Suggested food and drink: Accaragm (action regeneration), Vasarian brandy (mind regeneration)

 

Boss 2: Terentatek

Known exclusive loot: none

The Terentatek is a creature of the dark side, twisted into being by devotees of the Sith. They are ugly, hungry beasts who seek out and destroy Jedi. However, a well-armed group of adventurers should be adequate to the task.

Primary tactics: tank and spank. Keep ranged fighters well back to prevent them from being caught by the terentatek’s massive AOE knockdown.

 

Boss 3: The Dark Side Sorcerer

Known exclusive loot: Various zombie paintings.

A devotee of the dark side, the Sorcerer has delved deeply into unnatural abilities. He will call upon the shadow of the Force to attack adventurers with lightning and telekinetic abilities, but most disturbingly, he will raise an army of undead to fight on his behalf.

Worse, if these undead are struck down, he draws strength from the destruction, regenerating health with each of his minions struck down!

Primary tactics: One tank focuses on the sorcerer. Secondary tank taunts all zombie spawns to keep the focus away from the group. All characters use single-target specials to fight the sorcerer and prevent unexpected deaths of zombies that prolong the fight.

Secondary tactic: Ideally, the “zombie magnet” is not a primary or secondary tank. Most ideally, the character is a fencer, as they dodge attacks entirely. Swordsman tend to do poorly in this role, as counterattack secondary defense means the zombies will die during the fight and prolong it. The character in this roll will take a lot of small attacks and likely stack up large amounts of battle fatigue and take reduced heals, which is detrimental during the Sun Guard fight.

Suggested food and drink: Pikatta pie (defense), synthsteak (damage reduction), exo-protein wafers (damage reduction)

 

Boss 4: Terentatek (redux)

Known exclusive loot: none

Players have already fought a Terentatek once; exercise those tactics again, and this Sithspawn will not be a problem.

Primary tactics: tank and spank. Keep ranged fighters well back to prevent them from being caught by the terentatek’s massive AOE knockdown.

 

Boss 5: The Sun Guards

Known exclusive loot: Sun Guard armor schematics

Sith cultists or loyal mercenaries, depending on the source, the Sun Guard is one of the most feared mercenary groups in the galaxy…and for good cause.

In battle, the Sun Guard will fight exclusively melee with force pikes with a full range of deadly polearm attacks. They also fight as a unit, and will heal each other periodically in combat. Success against previous bosses is no guarantee of victory here; many have died at their hands.

Primary tactics: Main and secondary tanks each take a Sun Guard and draw them to the back wall. Doctor focuses exclusively on healing from the front wall, which should be just out of reach of the Sun Guards’ AOE attacks. Non-melee characters also cluster against the front wall to keep doctor healing requirements at a minimum.

Secondary tactics: The Sun Guards will periodically compare HAM, wounds, and battle fatigue; when they do, each Sun Guard reverts to the higher level of each. As such, they must be brought down together rather than focusing one and then the other. While stating is important in all boss fights, during the Sun Guard fight it is critical as a non-intimidated Sun Guard can quickly put down a tank.

Ideally, a fencer should not tank a Sun Guard. While it is possible, fencer’s low toughness means he will rack up damage faster than other melee classes and put more pressure on the doctor to keep up.

It’s important for players focusing on burns and bleeds to switch targets constantly to lay a consistent level of bleeding and burning on each boss, or much of their effort will go to waste.

Players must keep a very close eye on food and drink during this fight; failure to do so may result in party wipe. It’s also worthwhile for tanks with meditate to power boost before this fight.

Suggested food and drink: Pikatta pie (defense), exo-protein wafers (damage reduction)

(Due to the long nature of this fight, tanks will get more use out of the low-filling wafers than they would out of high-filling synthsteak.)

 

Boss 6: The Sith Initiate

Known exclusive loots: Nightsister bicep schematic, Sith mask schematic, Mandalorian mask schematic, Lightsaber pike schematic, Holocron, Sith Holocron

There are always two Sith Lords – a master and an apprentice. However, there are initiates, candidates, and others who have pursued the dark arts but not risen to the rank of Apprentice.

These initiates can be deadly and dangerous in their own right…

The Sith Initiate will not fight players alone, but with three telekinetically controlled floating lightsabers!

Primary tactics: Area attacks are king. Draw the floating lightsabers in and use area attacks to bring them down along with the Initiate.

Secondary tactics: Keep an eye on the initial spawn of lightsabers. They have a tendency to all pick a single player and focus on him. If that player is the primary healer or a ranged character and isn’t ready, they could rapidly be killed. Once past the initial spawn stage, the fight tends to be much easier than the Sun Guard battle. Burns and bleeds can bring the initiate down much faster than strictly DPS.

Suggested food and drink: Pour on everything for this fight – it’s your last, so don’t let your stomach space go to waste!

GCW Recruiter and Quartermaster Loot!

(Our feature today is a guest post by Demiurge. Well done and thank you!!!)

Galactic Civil War Rewards and You!

With the onset of Empire in Flame’s Galactic Civil War patches, players now have the opportunity to spend those hard earned faction points from PvE activities or War Fame gained from Invasion testing and upcoming PvP events.  The purpose of this Friday Feature is to familiarize players with the options available to them from their faction’s Recruiters (Faction Points) and Quartermasters (War Fame). Hopefully this information helps you make informed decisions concerning the items you are purchasing from these vendors.  Because most of the items purchased come in the form of schematics, there is no way to actually “see” what the finished product looks like. That’s where this Friday Feature comes in. We will be reviewing the rewards, so you don’t waste those precious points!

We will examine the rewards purchasable from your faction’s recruiters using regular Faction Points first.  Keep in mind all prices listed are non-smuggler prices.

Let’s examine the list of items available to Imperial players:

Armored AT-AT Pilot Bodysuit (1800 Faction Points)

Armored Imperial AT-AT Pilot Helmet (1800 Faction Points)

Imperial Stormtrooper Armor (Total Set = 23,400 Faction Points)

Imperial Assault Trooper Armor (Total Set = 23,400 Faction Points)

Imperial Scout Trooper Armor (Total Set = 23,400 Faction Points)

 

Now let’s take a look at the faction rewards offered by the New Republic Recruiter:

New Republic Trooper Helmet (1800 Faction Points)

New Republic Marine Armor (Total Set = 23,400 Faction Points)

New Republic Assault Armor (Total Set = 23,400 Faction Points)

New Republic Battle Armor (Total Set = 23,400 Faction Points)

 

3 Different versions of the A280 Firearm.  One rifle, one carbine, one pistol. Each version costs 5500 faction points and are energy damage types.

 

Now we will look at the new items introduced via faction quartermasters using War Fame.  Many of these items are available to both rebel and imperial factions. We will identify which are unique to a particular faction and which is available to all.  Again, let’s look at the Imperial rewards first.

Imperial Galactic Marine Armor (Total Set = 1,500 War Fame)

Battle Tested Stormtrooper Armor (Total Set = 1,000 War Fame)

Battle Tested Shocktrooper Armor (Total Set = 1,000 War Fame)

Battle Tested Scout Armor (Total Set = 1,000 War Fame)

(Entire set available.  This is obviously only two pieces of it…)

ARC-170 Flightsuit (75 War Fame)

Imperial Armored Duster (250 War Fame)

Imperial Galactic Marine Backpack (150 War Fame)

 

Now we will take a look at the items available specifically to New Republic forces.  

 NR Special Forces Armor (Total Set = 1,500 War Fame)

 Battle Tested Assault Armor (Total Set = 1,000 War Fame)

Battle Tested Battle Armor (Total Set = 1,000 War Fame)

Battle Tested Marine Armor (Total Set = 1,000 War Fame)

 + DIRT (Real Picture not available)

New Republic Armored Duster (250 War Fame)

NR Snow Trooper Backpack (150 War Fame)

 NR Flight Suit – Recolorable (75 War Fame)

 

Now let’s take a look at some of the items available to both sides.  These include houses, decorations, and a ton of new weapon options.

The Spire House (1,000 War Fame) – 3 Lots

The VIP Bunker (500 War Fame) – 1 Lot

The Commando Bunker (500 War Fame) – 1 Lot

Keep in mind, the Commando and VIP Bunkers are smaller, one room buildings.

A Bacta Tank (150 War Fame)

A Command Console (150 War Fame)

A Map Table (150 War Fame)

A TK Knuckler (250 War Fame) – ACID DAMAGE

A Polearm (250 War Fame) – ELECTRICITY DAMAGE

A One-Handed Sith Sword (250 War Fame) – STUN DAMAGE

A Two-Handed Sith Sword (250 War Fame) – COLD DAMAGE

A DLT19 – Heavy Blaster Rifle (250 War Fame) – ENERGY DAMAGE

A Prototype Sniper Rifle (250 War Fame) – ENERGY DAMAGE

A Legendary Blaster Rifle (250 War Fame) – ELECTRICITY DAMAGE

A Heavy Carbine (250 War Fame) – ACID DAMAGE

A Proton Carbine (250 War Fame) – COLD DAMAGE

A Bothan Carbine (250 War Fame) – ELECTRICITY DAMAGE

An Intimidating Pistol (250 War Fame) – KINETIC DAMAGE

A Legendary Pistol (250 War Fame) – ENERGY DAMAGE

An Insurgent Pistol (250 War Fame) – ENERGY DAMAGE

These are currently all of the items available to players.  Save your points and plan ahead/accordingly in order to outfit your characters however you see fit.  

Good Hunting!