Friday Feature: 10/6/2017 RP on EiF!

Plopping down heavily into a chair in her work area, the station manager leaned forward to fold her arms on her desk and laying her head on them. A sigh escaped her lips while recounting the events of the past few days. It all started with the arrival of a quirky droid who apparently was, and still is, looking for teams to help protect the shipments of his master’s cargo. In an of itself, that wouldn’t be out of the ordinary for a space station such as Port Jato. Jato was really more of a shadowport, turning a blind eye to illicit activities, clandestine meetings, and the like. Heck she was working to create some private meeting areas to facilitate such activities, including sections where special cargo could be safely secured.

Shortly after the droid’s arrival and solicitation of her customers for escort and protection services,  the group out to harm the droid arrived in the Mistell demanding the droid be turned over to them. The type of clients she catered to didn’t take too well to being interrupted with a possible job being negotiated and the firefight broke out. A fire fight! Dammit! Not on her station! It was one of the few things Halyn made sure she understood, keep the activities to things that wouldn’t destroy his station!

“Meh,” she muttered into her arms, “Gotta get the new security team trained and settled. Get the new meeting rooms set up too, maybe that would have kept the scum away from the business activities being conducted.” A little bump against the blue hair covering her head startled her. Looking up she found a durni had landed on her desk. “Gah, seriously? My desk now?” Looking about she noticed several of the durni’s had escaped their pen and were nibbling on the fruits and veggies she was attempting to grow.

“Ugh! I’ll deal with you bunch later, right now, I have to get some secure rooms set up.”

Empire in Flames successfully launched its first roleplay campaign last Sunday. The story continues on Sunday with the droid, Custos, looking for teams of 3 to help escort his master’s cargo and keep it from being stolen while enroute to it’s destination. Two teams have formed so far and more are encouraged to be created. Each team will split a 1 million credit payment for services rendered at the successful completion of the campaign.

The staff of EiF are all avid roleplayers themselves and we are excited about bring the campaign to our community.  While EiF does not consider itself a roleplay server, it does think of itself as a friendly roleplay environment and it attracts a large number of people interested in roleplaying.

Port Jato is developing into a joint effort between the staff and community. The nearly completed arena has been decorated entirely by a member of our Community, Doreen. She has also set up Megan’s work area, complete with a test kitchen, working stills for her custom brews, and a garden. Other players are creating other sections of Jato, such as our arrival checkpoint and medical center.  (see this Friday Feature to learn more about features and plans for Port Jato http://www.empireinflames.com/?p=474 .)

Join us Sundays at 9:00 PM EST for more in the ongoing story. The storyteller is our very own Halyn, who has created a lot of epic story content not only in SWG Live on Starsider, but is also a published author with two books to his credit and has had his work included in a complilation with other authors.

Sandarie
Community Manager

Patch Notes – 10/4/17

  • Merged latest SWGEmu code. (Check swgemu.com’s unstable patch notes for details.)
  • Added combat walkers.
    • These powerful new weapons of war are not available for regular use. They can be requested for events, and the devs may be happy to show them off if asked politely. Otherwise, expect to see these come the Galactic Civil War patch.
    • Added two new commands: /takeCommand and /fireCannons.
    • /takeCommand allows a player to take control of an appropriately setup NPC vehicle. For now, this is restricted to the new combat walkers, but other vehicles will be coming soon for certain scenarios and upcoming content.
    • /fireCannons will allow an appropriately-equipped combat vehicle to fire its weapons on an opposing target.
  • Added several new sets of GCW armor. (Not yet obtainable – coming with the GCW and/or new themeparks.)
  • Added several new NPC structures.
  • Added several new decorative objects. (Not yet player-obtainable.)
  • Fixed bug causing Devaronian female characters to be inaccessible after being logged out the first time.
  • Added several new shuttle types to starports. Expect to see more freighters about than just the standard transport.
  • Freighters now park at Port Jato.
  • Other fixes and bugs that have been forgotten about.