Halyn
- Adjusted stats on starter squad leader armor.
- Adjusted doc buffs. (Please test and offer feedback!)
- PSGs should now we be wearable by all races.
- Fixed droid trap module.
- Fixed droid harvest module.
Halyn
Greetings!
It’s been a very busy week at Empire in Flames. The server is barely a week old and already we have people very invested in the project. A day or so after launch, our very own Halyn was perusing the internet to see if any players had created videos. What he found is a true gem. Pauleh, who is very active in Discord and now in game, has created some fabulous videos. They are perfect for the person coming back to SWG. Most especially for those who never played in the pre-CU, they are invaluable. I, myself, fall into this category! The staff is enjoying these very much and look forward to seeing them.
I wanted to know more about the player, so Pauleh graciously agreed to an interview. Directly below is a link to an Empire in Flames Playlist Pauleh created for us! I hope you enjoy them as much as the staff at EiF does!
Thank you, Pauleh! You are amazing and we love that you are part of our community!
Sandarie, Community Manager
Pauleh Plays! https://www.youtube.com/playlist?list=PLqF0Fy06qoy0XXHyMl0UZUkSLedJoM4Go

Forum Handle: Pauleh
Main Character Name: Kuhltyran
Description of Main Character: Just your typical good looking face tattooed Zabrak. I’m still working on a background for him as writing isn’t my strongest skill.
Original SWG Server: Ahazi
Did you play SWG prior to joining SWG Emu?:
I did, I believe I picked the game up early January 2004, playing it pretty religiously until the first combat upgrade at which point I was on and off a few months at a time.
Halyn stumbled across your videos the other day, as he was looking to see if any players had created any videos. Tell me about the videos and what prompted you to create them:
I’m a video creator and it’s what I do, however SWG has a very special place in my heart and it’s one game I’ve always wanted to cover and share with my viewers. I suppose I was waiting for the right time to dive into it and after hearing about Empire in Flames (By actually stumbling across one of Halyn’s videos) it seemed like a perfect opportunity.
As far as my videos themselves, It’s never easy to make videos for MMO’s due to the nature of them, i.e. the content, leveling, questing, etc. So my approach has been creating a sort of video log documenting the progress I’ve made across my characters, and while doing that I’m able to branch off and explain game mechanics, as well as touching on EiF’s goings on.
Describe your most fond memory of SWG?
I have a lot of memories when it comes to SWG but the one I always mention whenever I talk about the game to anyone and infact I’ve mentioned this in a recent video.
When I joined the game I had no clue what I was doing as it was my first MMORPG, I struggled and toiled around Tatooine until making it to Anchorhead. I ended up meeting a Wookie (sadly I can’t remember his name) who trained me in Brawler and showed me where to learn Teras Kasi Novice. From there we did missions and grinded xp until he said he had to go, his guild’s city was under attack and he needed to go and help defend, but before leaving he asked if I wanted to join his guild so I said yes.
We arrive at his guild’s city which is located in a giant canyon, so all sides are surrounded by steep rocky slopes. There are Imperial players everywhere, some with their faction pets out (AT-STs) just battling Rebels in the streets, their goal was this guild’s faction bases they had set out. I make it to the Cantina where most of the Rebels are, buffing up and preparing to rush out, the guild leader welcomed me and said he could invite me now. So just me and him exit the cantina and make our way to their guild hall so I could be added, we had to make sure they had no line of sight on us as we ran between houses, all the while a massive battle was going on around us.
In the end we made it and I was added to the guild, I’m pretty sure the Rebels lost that particular fight and the base was destroyed, but that was still one of the most fun and surreal experiences I’ve had in a video game.
What prompted you to come to Empire in Flames?
Halyn’s video showcasing the new playable species caught my eye, after that I started looking through all information that was available. Everything sounded amazing to me, it’s clear a lot of time and planning had gone into Empire in Flames, it was hard not to pass up.
Not to mention being apart of a server from day one is an experience I never had in Star Wars Galaxies.
What does a typical day in SWG consist of for you?
A bit of everything really, currently I’m focused on gathering resources for my city.
What do you hope your days will be like in the future?
I hope they will be packed with plenty of PvP as well as some good roleplay experiences with folks.
What is your favorite part of SWG?
All of it… there really isn’t anything quite like Star Wars Galaxies.
What was the race and class of your very first character?
My first character was a Human and I went with Brawler, the first skill I fully mastered was Teras Kasi Artist.
Describe your favorite place in SWG?
Anchorhead, a small Rebel aligned town on Tatooine, fantastic for PvP action due to it neighboring the Imperial controlled city of Bestine.
Would you put the phrase, “purple turtle” in one of your recordings?
I’ll try!
Halyn
Anishor
Now under new ownership, it is your one stop shop in Broken Bridge for relaxation after a long day on Corellia, or wherever you’ve come from.
Our veteran bartender Meg will keep the drinks flowing and the jukebox will keep the tunes playing all night long!
The drinks start flowing around 4:00 pm Eastern Time on Thursday, May 11th, 2017.
((This is an RP event sponsored by the Community. Please stop by! Find a reason for at least one of your characters to be there and mingle with the others))
Submitted by Sandarie on behalf of the Community
Empire in Flames soft-launched the Starsider server on May 3rd in the US. (In some parts of the world, it was May 4th.) While the official “server is live” announcement didn’t come until May 4th, a large number of very eager players figured it out and by the morning of May 4th, the server was hopping.
Without further ado, a frank look at what we’ve been seeing, the issues we’re having, and the plan going forward.
Population
The night of May 4th saw an online character count of just under 100; since then, server population during prime time has maxed out at just under 150. Off-peak population hovers between 75 and 110 characters.
As of the time this was written, 269 accounts have logged into the game. 437 characters have been created.
Stability
We’re running on the latest SWGEmu code, which carries with it some inherent risks. In our case, we’ve had two major issues – vanishing terminals and an approximately once-per-day segfault that brings the server down. Both issues trace to a change in container handling in the SWGEmu code, and a number of hotfixes have been released by the emu team that have alleviated most of the problems.
As far as the custom code is concerned, we’ve either patched or have staged patches for issues players have found, ranging from weaponsmith XP gains to specials adjustment to Squad Leader commands – even relatively little stuff like making fishing work for the new races. By no means is everything addressed, but we’re working on it steadily.
Finally, the hardware issue. We launched the server on older hardware, fully expecting it to handle our projected population. Due to the efforts of our awesome Community Manager, Sandarie, our actual population has doubled what we expected at start. The server is struggling to keep up, so we’re taking some mitigation steps (reducing online character count from 3 to 2, reducing visual range for players from 256 meters to the SWGEmu-standard 192) to reduce lag and rubberbanding. Ultimately, we need a much more powerful server. If you want to help, hit the tip jar on the site’s front page.
Player Community
The crowd that’s been playing regularly has been amazingly helpful and chatty. GalaxyChat has been almost constantly lit up with chatter from players doing a variety of activity – crafting, dancing, fighting, harvesting. I’ve been stunned at how bonded the community is becoming – even the Hutts are acting altruistically!
Crafting
Several weaponsmiths have mastered (pre-XP adjustment – some of the cores were far, far too efficient in giving XP!) and are regularly stocking vendors. They’ve also eagerly been pestering me for news on the heavy weapons crafting revamp so they can supply Bounty Hunters and Commandos with their chosen weapons.
At least one armorsmith has hit master now and is working on producing all the components necessary for high-quality armor. I’ve seen reports of basic resists hitting 47%, which is excellent given that our armor system currently scales from 0% to 55%. Full production is expected soon.
Several tailors have been leveled on the server, with at least one master, although there’s a lot of waiting yet for factory runs of subcomponents to finish. The most popular clothing right now appears to be the new Singing Mountain Clan and Nightsister options (available to females of all races).
At two bioengineers and one chef are currently being leveled, as per reports on GalaxyChat. There are likely more that we’re not aware of yet.
Finally, architect has been a competition. Abi appears to be the first master architect on the server, but Genie was the first to produce a new city hall. A guildhall – prerequisite for a guild – has not yet made an appearance.
Combat
Players have largely received the new combat system positively, citing fast-paced combat that doesn’t feel like an extensive grind. Several members have expressed belief that combat XP gains are too high; this will be watched closely going forward. The PvP scene has not yet emerged, and likely won’t for a bit as armorsmiths are still working on their trade and the new GCW system is still some months away.
Player Cities
EiF launched with a single admin-created player city – due to the restriction of player houses to only city limits, the decision was made for the sake of crafters to start with a city so that housing was available.
In the last day, two new player cities have been established – one on Dantooine, one on Tatooine. More are expected to start soon, but architects are resource-starved to keep up with the demand for new structures. As more resources flood the market, the supply should start to catch up.
The Future Looks Bright
Player response to the server has exceeded the dev team’s expectations, and we’re looking forward to our next steps – a revamp for entertainers, finishing the heavy weapons crafting revamp, adding more craftable for artisans, releasing new content and systems for the players, and continuing to enhance the existing professions. Most of all, we want to maintain a fair and relatively balanced system for players to enjoy with a minimum of administrative meddling.