Friday Feature 7/21/2017 – Creature Resources

In the Empire in Flames galaxy, crafters are the ones who enable players  to handle more and more difficult content. They enable roleplayers to dress their characters appropriately for their given roles. Crafters create the buildings, the droids, the weapons, the armor, the furniture, the food, and so much more!

However, none of those items can be crafted without resources. When I first began playing SWG, I was an NGE girl. I didn’t really comprehend how in depth the crafting sandbox of pre-CU was until they brought in the Beastmasters. This time around, I’m testing the waters of the chef. I’ve learned that unlike crafting in other MMO’s, the quality of the resource matters. That high quality resources only exist for a short window of time. Some resources still haven’t spawned in the game for some of the crafters. *Thinks about lidium for the Droid Engineers*

Resources can be mined from the ground, water vapor pulled from the air, creatures killed and harvested for hide, meat, and bones. Testing each of the resources, to see what is currently available in EiF is time consuming. If the information isn’t shared, then everyone has to check on the resources they care about themselves. Galaxy Harvester is a website, designed to track current and past resources. Up until a few weeks ago, players who checked resources could manually update the site. Other players would come along behind them and verify the resource.

In EiF, we rarely had GH updated with everything at the same time. Halyn was able to use code another SWG developer shared with him to pull the resource information from EiF and automatically import it into GH. The import didn’t however clear up the resources no longer in spawn, if they appeared on multiple planets. Ditchbuster, a prominent member of the EiF community, refined the script to clean up expired entries.

Now every two days the script runs and GH is fully up-to-date. It’s run at that interval, so players still have a reason to check for specific needed resources to give themselves an edge and to use the DE made Interplanetary Survey Devices and survey tools to run those checks. One of the updates to  ISDs is they give not just a list of what is in spawn, but also the stats. These upgrades to EiF’s resource management has changed the lives of crafters in our community.

It also created some confusion and consternation. We discovered there were shellfish to be harvested, some animals had horns… Wait what! There were a numbers of resources we didn’t know existed before! Then learned not all did exist, but *could* exist if they were created. Ugh, things were getting complicated again. And just what creature did you hunt down to get that scaley hide from anyway?

Earlier this week, two of our staff, Gail and Kelta took it upon themselves to identify which creature resources were actually available in EiF, as well as which creatures could be harvested to obtain the type of resource needed. Below is the spreadsheet they created! I hope this is as useful to you, as it is for me!

Creature Resources

Sandarie
Community Manager

Friday Feature! 7/14/2017 – Player Events!

::Holo Report from HNN::

A human female who looks to be of Nabooian descent appears on the screen. Below her name is the title, Naboo Security Analyst. She’s standing outside a cantina on Tatooine.

Cheeriah Musca reporting from Mos Espa, Tatooine. I’m following up on rumors of a group of rogue Jawas attacking Cioral, a city here on Tat. With the demise of Jabba the Hutt, a power vacuum has emerged. It appears the Jawas are being emboldened and striking out at settlements across the desert. Most later, as I get all the details. I would issue this warning to those thinking about coming to Tatooine. Don’t. It’s living up to it’s reputation of being a hive of scum and villany… and crazy Jawas.

More later as I get the details!

I’m Cheeriah Musca. *waving a hand in a circle* and this is my galaxy.

Screen fades to black


The last time EiF saw Cheeriah she was covering the events surrounding the Rorgungan invasion of Broken Bridge, the new player starter city. That EiF sponsored event was a huge success, spawning a lot of RP.  Since that time more players have joined EiF and cities popping up all across the galaxy!  Roleplayers are demanding their roleplay! PvEers want challenges! Halyn wants to spawn Krayts and Gorax and giant nunas and teensy tiny, but powerful Jawas!

The EiF admin and staff shouldn’t be the only ones to create and set up events. Fort Vigilance on Corella just sponsored Empire Day with RP and a fishing contest! If you want to hold an event for the server, a city, your guild; or a roleplay event you have planned, the EiF staff is available for support. On the forums is an Event Request form to use when you’d like help from the staff (well, Halyn) to enhance your player event.

Event Request Form

Request Guidelines:

To request a player event, create a new topic and cut and paste the form below into the new topic. We will get back to you as soon as possible and let you know if the Admin is available to help you with your event!

Forum Name:

Character Name requesting the event:

Guild (if applicable):

City (if applicable):

Event Dates (please provide a variety of dates, in order to coordinate a time that works best for our staff):

Event Time (please give a desired start time. EiF support 1-2 hours, but set up time could be extra):

Event Location(s):

If in a city does the mayor give their approval?

Will this event be requiring staff buffs, rezzes & heals?

Event Information

Please give us a brief description of your event idea. Keep in mind that we can create any in-game props that are not buildings with interiors, as well as spawn creatures that are implemented* in the game only.

Please give us a detailed timeline for your event, including set-up time:

Will your event be open to the public? If no, who will be attending?

Any other information you can give us about the event?

Are there any questions you have as to what we can do/implement for your event?

PvE/RP Guidelines:

1. For this type of event we cannot give

  • badges
  • item or cash rewards (unless supplied by the requester)
  1. For these kind of events we cannot:
  • Spawn MOB’s or NPC’s that drop loot
  • Teleport participants or event host/hostess
  • Stop other players or guilds from participating
  1. For these kind of events we can:
  • Spawn objects and non attackable NPC’s and MOB’s
  • Spawn Event MOB’s/NPC’s that will not drop loot
  • Send system messages
  • Keep order
  • If requested it can be announced on our Facebook page, or twitter
  • Buff and Resurrect players

PvP Guidelines:
1. All above Event Guidelines still apply unless specifically stated by EiF.
2. For these kind of events we cannot give/spawn

  • Faction deeds, bases, turrets, mines or any faction item that can purchased from recruiter or obtained by players.
  • Credits unless they are supplied by the event requester
  • Rewards unless they are supplied by the event requester
  1. For these kinds of events we cannot:
  • Award Faction to participants.
  • Turn off faction loss.
  • Change faction of participants to even out the odds.
  • Resurrect participants. Staff heals and buffs will only be available between rounds.

Staff reserves the right to refuse support for any player event that does not follow the above guidelines, is in violation of SWGEmu Rules and Policies, EiF Rules and Policies, or is not feasible to support with the Staff tools or in-game mechanics.

Friday Feature – Port Jato, July 7th, 2017

 

“I’m paying you to run it.”

“I need a budget,” the Zeltron girl said.

“There isn’t a budget,” the man said in return. “Every credit for this project is just keeping the lights and heat on. Scrounge it if you have to, steal it if you can’t.”

The Zeltron smirked at him. “And here I thought you were the respectable sort.”

“If you really thought that, you wouldn’t be here, would you?”

Tansarii Point station was one of the highlights of the NGE version of Star Wars Galaxies. Functioning as an extended tutorial and new player zone, it was packed with NPCs, quests, and atmosphere that rivaled anything else in the game. The one downside, however, was that there was no going back – after a character left, he couldn’t return. (Never mind Nova Orion Station introduced later on – it was single-note and never matched the feel of the original Tansarii Point.)

In the upcoming client patch, Empire in Flames is bringing in a new space station instead: Port Jato.

An image of an old worn receipt. The logos and some of the words have faded over time; bits of the flimisplast are illegible.

Date: 4th Day of the 8th Month, 24 years after the formation of the Empire
Time: 2300 GST
Location: Faded and Illegible
Parties: Andarta Camma – Seller for Camma Enterprises, <illegible> – Buyer for Private
Items: One (1) Space Station “Enigma Terminal”, “as is” condition and location
Cost: Faded and Illegible
Warranty: None

The document is signed by both parties, but the signatures are too smudged to be read.

A New Place for New Players

“What sort of clientele are you expecting?”

“I expect we’ll get all sorts, from wet-behind-the-ears farm boys to seasoned Nar Shaddaa smugglers.”

A new character logging into SWG for the first time has options – head to Tatooine? Corellia? Naboo? And on each planet, there’s multiple starports to choose from. In fact, for a new player on a small server, it’s entirely possible to miss the entire population unless they specifically go looking!

Empire in Flames is changing that up – new players will instead find themselves on Port Jato, a player-run space station with roleplay, transportation, and intrigue, allowing them to immediately find members of the community before heading into the wilds.

A New Place for Established Players

“What about the war?” the Zeltron girl wanted to know.

“The war is no business of ours. The New Republic and the Empire will officially ignore us, but I’d be shocked if they didn’t plant Intelligence agents here. Everyone spies on everyone, and a place like this will have all kinds of useful information.”

Unlike Tansarii Point, existing characters can return to Port Jato at any time…though finding an off-the-books place like Port Jato will require the services of a smuggler, rather than public transportation. With the station’s amenities and upcoming content, new and veteran players alike will be visiting the station.

Amenities for Everyone

“Seriously, though, I need a budget. I need credits if you expect me to turn this place into a thriving station,” she insisted.

“I’ll find a few somewhere to get you started, but then it’s up to you. I hired you because you agreed you could make this place earn credits, not dump them down a black hole.”

Port Jato boasts services useful for players new and old. Aside from a unique underworld travel network accessible only from the station, the station has a public bank and bazaar, cloning (though given its underworld nature, insurance and storing cloning data is not available), private conference rooms and warehouses for roleplay deals, a unique cantina, the “Mistell”, run in-character by community manager Sandarie’s character Meg, and finally the Marketplace.

The Marketplace is space specifically laid out for players to drop vendors – with permission from the station manager, of course – to hock their wares to travelers.

Future Plans for Expansion

The Zeltron girl smirked. “That’s not why you hired me. But still,” she offered a handshake.

The man in the duster took it. “Then we’re in business.”

Port Jato is designed as a hub in more than just a sense of travel – much of the planned non-factional content will be accessible from Port Jato. The station will also adapt and change according to the actions and needs of the player base. It’s a place with a story, not just another POI to visit once and never see again. Find friends, make enemies, conduct business, scam the wealthy, and come out ahead on Port Jato – if you’re more clever and faster than everyone else.

Friday Feature 6/30/2017 – Player Goods and Services!

One of the things I loved the most about SWG was the community. In-game, on the forums, in voice chat;  the lasting friendships. Now here we are on an SWGEmu  server and I am the COMMUNITY Manager. The Manager of an amazing community. Empire in Flames was designed to create a sense of community and interdependence. This is especially evident in our economy.

Not much can demonstrate this better than a scenario with which I am most familiar. I have a chef on EiF. The players who go out and play the difficult content have pushed the chefs from the second week of  EiF to start producing the foods and drinks they want and need. They have educated me in particular. A Bio Engineer, Sakari, keeps me informed of the types of resources needed for him to make top quality tissues. Those tissues improve the quality of my foods. Rangers, such as Dana, are hired out to get milk, hides, meats, and bones. Resource gathererlike Fenix, Jamison, and Jaxlyn are contracted with to get the top quality resources when they spawn. Many different people travel the galaxy to sample the current resources and enter them into Galaxy Harvester. I have personally discovered I could never do it all on my own.  I rely on the community to help my chef craft the products they need.

Similar scenarios plays out with weaponsmiths, armorsmiths, and other crafters, as well. Sometimes it’s resource gathering other times is factory runs of completed components from other crafters. A number of our crafters also love to decorate and roleplay. You can go into many of the shops and get a treat just by going into the city, browsing their wares, and sitting down for a little roleplay coffee and dessert.

Below is a list of most of our vendors and suppliers. If you have goods or services to sell, start a post on EiF’s Trader’s Corner on the Forums!

Architect
Broken Bridge Architectural Engineers: viewtopic.php?f=51&t=134
Csillian Star – Resources, Homes, and Furnishings: viewtopic.php?f=51&t=358
Destroy’s Harvesters and Housing: viewtopic.php?f=51&t=349#p1129
D&D Sales – Weapons, Pets and More: viewtopic.php?f=51&t=369
<IMP> Shopping Center: viewtopic.php?f=51&t=373#p1218
Ocopaqui Interior Designs: http://www.empireinflames.com/forum/vie … f=51&t=188
Za’Borja, Master Architect

Armorsmith
MEMESCO Armorsmithing: http://www.empireinflames.com/forum/vie … f=51&t=189

Artisan
DCOS Crafts and Resources: viewtopic.php?f=51&t=276
D&D Sales – Weapons, Pets and More: viewtopic.php?f=51&t=369
Luna’s PuPs (and Weird Al’s Fireworks): viewtopic.php?f=51&t=372
Ocopaqui Interior Designs: http://www.empireinflames.com/forum/vie … f=51&t=188

Bio-Engineer
D&D Sales – Weapons, Pets and More: viewtopic.php?f=51&t=369
Dr. Ooda’s Supplies: http://www.empireinflames.com/forum/vie … f=51&t=193

Chef
Meg’s Diner of Delicious Things: http://www.empireinflames.com/forum/vie … f=51&t=146
Myto’s Arrow Cafe in Eol Sha: viewtopic.php?f=51&t=299

Creature Handler
Red’s Rares: viewtopic.php?f=51&t=238
Sakari Sevti – Master Ranger/BE/CH

Doctor & Medical Supplies
Aranos Industries Doctor Supplies/Stims + Resources/Power: viewtopic.php?f=51&t=347
Zura Luna: viewtopic.php?f=51&t=322

Droid Engineer
DCOS Crafts and Resources: viewtopic.php?f=51&t=276
Lottie’s Droids R Us: http://www.empireinflames.com/forum/vie … a08cbdb317

Resource Supplies and Gathering Contracts
Aranos Industries Doctor Supplies/Stims + Resources/Power: viewtopic.php?f=51&t=347
Csillian Star – Resources, Homes, and Furnishings: viewtopic.php?f=51&t=358
Dana Starchild, Master Ranger: viewtopic.php?f=51&t=242
DCOS Crafts and Resources: viewtopic.php?f=51&t=276
Jhobe, Master Ranger: http://www.empireinflames.com/forum/vie … f=51&t=215
Jimmy Chew, Master Ranger: http://www.empireinflames.com/forum/vie … f=51&t=118
Rory, Ranger for Hire: viewtopic.php?f=51&t=252
Sakari Sevti – Master Ranger/BE/CH

Tailoring
<IMP> Shopping Center: viewtopic.php?f=51&t=373#p1218
Reta’s Clothing and Fieldwear: http://www.empireinflames.com/forum/vie … f=51&t=325
Witchy Wear: viewtopic.php?f=51&t=374
Za’Borja, Master Tailor – BE Clothing: http://www.empireinflames.com/forum/vie … f=51&t=263

Vehicles
Thune Motorworks: viewtopic.php?f=51&t=280

Weaponsmith
D&D Sales – Weapons, Pets and More: viewtopic.php?f=51&t=369
Isa Weapons: http://www.empireinflames.com/forum/vie … f=51&t=101
Shake Shack Weapons: http://www.empireinflames.com/forum/vie … 9aecd70fe2

 

Friday Feature 6/23/2017 – Server Hardware

Empire in Flames had a bit of a rocky start. Not because of stability issues (though we’ve experienced a few) or the like, but because of the limits of our hardware.

We had expected to take three to four months to grow to a population of 100 online concurrent characters. We exceeded that in the first week, peaking at around 150. Unfortunately, our server hardware wasn’t up to snuff.

The launch server was an old Dell PowerEdge 2950, sporting two quad-core processors, a RAID array of 136 GB 10k RPM drives, and 32 GB of RAM. At heaviest usage, the server hit around 40% utilization of processing…which quickly became an issue.

While the server had plenty of hypothetical headroom, the reality was that we were past what could provide a smooth experience.

To grossly simplify, the server needed to process updates for each player (and from each player!) on a regular basis. As the number of players grew, the server needed more time to process each and every character before it could start over at the top of the list. In the meantime, action continues to happen; the server predicts where a player will be, and if the player character is too far off from that predicted location they get rubberbanded. With the greater delay time, it’s also more likely for the server to miss something important, like a character mounting a speeder – and doesn’t catch it until the player attempts a dismount. In several instances, players could rubberband for kilometers because of that particular scenario.

This morning, we executed a migration, taking us from the very old Dell PowerEdge 2950 to a moderately old Dell PowerEdge R810 sporting four 10-core, hyperthreaded processors (for a total of 80 logical cores), 128 GB of RAM, and a RAID of 146k GB 15k RPM hard drives. Moving forward, we would like to replace the mechanical drives with solid-state drives for better read/write performance, but we’ll be patient while waiting to raise the funds necessary.

In the meantime, with the new hardware, we’ve been able to push draw distances out much further (from 192 meters to 320) while maintaining a far smoother experience. The additional processing power also means the complicated scripting necessary for the upcoming Galactic Civil War system will not be a hindrance.

Expect more news on the upcoming client patch, content additions, and the Galactic Civil War soon!