{"id":992,"date":"2018-09-23T07:00:18","date_gmt":"2018-09-23T12:00:18","guid":{"rendered":"http:\/\/www.empireinflames.com\/?p=992"},"modified":"2018-09-23T07:00:29","modified_gmt":"2018-09-23T12:00:29","slug":"992","status":"publish","type":"post","link":"https:\/\/www.empireinflames.net\/?p=992","title":{"rendered":"Empire In Flames: GCW Patch, Part 1 &#8211; 9\/23\/2018"},"content":{"rendered":"<p><b>General:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The Galactic Civil War launches today. After successful tests of the Invasion system, the behind the scenes pieces are in place to make this all work. So begins the open conflict between the Empire and the New Republic.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In case you missed the Invasion Tests, here\u2019s what you need to know:<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The Empire or the New Republic will invade a planet controlled by the opposition faction, and must flip control of each starport on the planet, via the same mechanism as a base bust \u2013 by performing terminal based mini-games for Commando, Smuggler, Bounty Hunter, Doctor, and Squad Leader. Defenders have statically placed turrets and the Attackers have player-controlled Combat Walkers.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Planetary control will impart the controlling faction with galactic bonuses, ranging from crafting bonuses to combat bonuses \u2013 details to be included in the next set of patch notes when the control bonuses are enabled.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Planetary alignment has been reset to the default starting positions.<\/span><\/p>\n<p><b>Items:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Free recolor has been turned on for all armors.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Color palettes have been updated for all armors \u2013 please be aware this may change the existing color to something less desirable.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">New Republic Assault, New Republic Battle, New Republic Marine, Imperial Stormtrooper, Imperial Scout Trooper, and Imperial Shock Trooper armor schematics have all been added to their respective Faction Recruiters.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The iconic Rebel weapon \u2013 the A280 is now available in a pistol, carbine, and rifle flavor from Faction Recruiters.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">New Republic and Imperial themed City Halls are now available from Faction Recruiters.<\/span><\/p>\n<p><b>Combat:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Unarmed Damage reworked to only apply the full bonus to unarmed (no weapons) \u2013 acts like other Melee Damage skill mods otherwise.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Melee Damage SEAs have been rendered useful &#8211; +25 will grant about a 5% increase in damage.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Heavy Weapon specials have been rebalanced to be faster and more accurate.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Starting weapon specials have been rebalanced to be more useful starting out, and less useful as you level and cap your weapon speed.<\/span><\/p>\n<p><b>Politician:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Galactic Elections have been enabled \u2013 Imperial Politicians with Martial Policy IV and New Republic Politicians with Civic Policy IV can run for Senator or Councilor and shape the direction of the upcoming Galactic Civil War. The first election cycle will be accelerated to a seven day cycle to allow Senators\/Councilors to be in place before the next patch when Invasions will be enabled. After the next patch it will go to a twenty-eight day cycle.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A new civic structure, the Voting Center, is now available. Cities of Rank 2 or higher can place it to allow voting in Senate\/Council elections. The Voting Center can be crafted by architects.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Planets:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The planets of Chandrila, Coruscant, Kuat, and Mon Calamari have been added.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Chandrila and Kuat have a full set of new creatures, some of which are creature handler tamable.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Chandrila and Kuat have a full set of new resources.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Coruscant and Mon Calamari are visitable locations but do not have creatures or resources available. Mon Calamari in particular is very much a work in progress and will have substantial updates in an upcoming patch.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The travel map has been updated. The new map includes planets that are not currently available on the live server. Travel routes currently bypass inactive planets.<\/span><\/p>\n<p><b>SWGEmu:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The Empire in Flames codebase has been updated with the latest SWGEmu code. Check SWGEmu\u2019s patches for the last three months to check for functionality changes\/bug fixes.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>General: The Galactic Civil War launches today. After successful tests of the Invasion system, the behind the scenes pieces are in place to make this all work. So begins the open conflict between the Empire and the New Republic. In &hellip; <a href=\"https:\/\/www.empireinflames.net\/?p=992\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":727,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30],"tags":[55,71,70],"class_list":["post-992","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-patch-notes","tag-gcw","tag-gcw-part-1","tag-patch-notes"],"_links":{"self":[{"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/posts\/992","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=992"}],"version-history":[{"count":2,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/posts\/992\/revisions"}],"predecessor-version":[{"id":994,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/posts\/992\/revisions\/994"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/media\/727"}],"wp:attachment":[{"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=992"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=992"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=992"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}