{"id":1955,"date":"2023-05-19T18:56:05","date_gmt":"2023-05-19T23:56:05","guid":{"rendered":"https:\/\/www.empireinflames.com\/?p=1955"},"modified":"2023-05-19T19:02:35","modified_gmt":"2023-05-20T00:02:35","slug":"smuggler-101","status":"publish","type":"post","link":"https:\/\/www.empireinflames.net\/?p=1955","title":{"rendered":"Smuggler 101"},"content":{"rendered":"<p>Today&#8217;s Friday Feature showcases a write-up by community member Gin&#8217;bilu&#8217;alelu about the Smuggler Profession. Learn tips, tricks, and more! Thank you, Bill!<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<p>Quick with a joke, but quicker with a blaster.<\/p>\n<p>Taking the jobs and the risks that the others won\u2019t.<\/p>\n<p>Star Wars-y <em>and <\/em>iconic.<\/p>\n<p>Smugglers are as integral to the Star Wars galaxy as the Jedi Knights and X-Wing pilots are.\u00a0 After all, it was not Ben Kenobi that made the Kessel Run in twelve parsecs, nor was it Princess Leia that conned her way into ownership of Cloud City.\u00a0 But take heed as you begin your journey into scum and villainy, newcomer; even the best Smugglers get boarded sometimes.\u00a0 And when that day comes, you had best be ready.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/7b\/c9\/7bc95fce-e23c-4cb1-a809-2b94e869e890\/swi17-preview.jpg\" \/><\/p>\n<h1><\/h1>\n<p><!--more--><\/p>\n<h1><strong><u>Combat<\/u><\/strong><\/h1>\n<p>In a nutshell, Smugglers are all about fighting dirty.\u00a0 In <em>Empire in Flames<\/em>, this most directly translates to hit-and-run tactics and state stacking (you\u2019ll have access to several good bleed and state effects).\u00a0 A <strong>Master Smuggler<\/strong> has terrific <strong>Burst Run<\/strong> and <strong>Terrain Negotiation<\/strong> modifiers, ensuring a quick and clean getaway on every battlefield while simultaneously stacking enough debuffs to make their target go home and rethink their life.\u00a0 Smugglers also get exclusive access to the <strong>Scattergun<\/strong>, bringing the pain to all targets within a cone of fire rather than individual targets and doing more damage to each of them than any ranged weapon that doesn\u2019t look like a bazooka.\u00a0 For this reason, Smugglers are a terrific choice for crowd control right out of the box.<\/p>\n<p>You can pair this profession with any weapons skill you would like (as has oft been said here, there are no truly bad builds on <em>Empire in Flames<\/em>), but as your bleeds and debuffs hit independently of damage dealt, <strong>Pistoleer<\/strong> greatly complements the Smuggler\u2019s natural abilities, will allow you to rapidly stack states, and maximizes your crowd control potential and burst DPS while also giving you respectable kiting distance so you can keep the pain going.<\/p>\n<p>To give you an idea of what you will be capable of, let\u2019s take a look at the Smuggler special abilities.\u00a0 Specials with particular PvP utility are highlighted.<\/p>\n<ul>\n<li>Lucky Strike\n<ul>\n<li>An attack with the potential to do exceptional damage if Lady Luck is on your side.<\/li>\n<\/ul>\n<\/li>\n<li>Feign Death\n<ul>\n<li>A move that deals no damage and drops you to the ground, but has the potential to stop enemy attacks if successful.<\/li>\n<li>Great if PvE combat isn\u2019t going your way.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Panic Shot<\/strong>\n<ul>\n<li>An attack that does damage <em>and<\/em> has the potential to Intimidate your target. Not to be underestimated or underused; Intimidate is one of the best debuffs you can ask for and one of the hardest for your target to shake off.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Low Blow<\/strong>\n<ul>\n<li>An attack that does damage <em>and<\/em> has the potential for knockdown, delaying your target (and by so doing, preventing them from hitting back).<\/li>\n<\/ul>\n<\/li>\n<li>Last Ditch\n<ul>\n<li>A high-risk, high-reward attack that will do fantastic damage, but has a low chance to hit.<\/li>\n<li>Available only when you are under 1500 health, and as such is <em>incredibly<\/em> situational (but if you\u2019re about to die anyway, what\u2019s one last roll of the dice, eh?).<\/li>\n<\/ul>\n<\/li>\n<li>Shoot First\n<ul>\n<li>Start the combat encounter with a bang; an attack with high-damage and the potential to Stun your target, delaying them and preventing return fire.<\/li>\n<li>As the name indicates, can only be used when out of combat.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>In addition to the above, Smugglers also have access to <strong>Scattergun<\/strong> special attacks.\u00a0 Be advised: as Scatterguns qualify as Heavy Weapons, so while your <strong>Profession<\/strong> specials will work just fine, <strong>Skills<\/strong>-based weapon special attacks <em><u>will not<\/u><\/em>.\u00a0 Scattergun specials have the potential to drop states en masse, with potentially everyone in the cone of fire being slapped with a status effect.\u00a0 These will not be highlighted; <em>all<\/em> of these are useful in a PvP scenario.<\/p>\n<ul>\n<li>Gut Shot\n<ul>\n<li>A cone attack that drops the Bleed state, causing heavy damage over time.<\/li>\n<\/ul>\n<\/li>\n<li>Overheat Shot\n<ul>\n<li>A cone attack that slaps targets with the Burn state, causing damage over time and wreaking havoc on the target\u2019s stat pool.<\/li>\n<\/ul>\n<\/li>\n<li>Choke Shot\n<ul>\n<li>Greatly narrows the cone of fire to almost a single target, bringing the full might of your Scattergun to bear on them specifically.<\/li>\n<\/ul>\n<\/li>\n<li>Sweep Shot\n<ul>\n<li>Spread the love even further with a high-damage attack in a wider cone.<\/li>\n<\/ul>\n<\/li>\n<li>Breach Shot\n<ul>\n<li>Will break armor if successful, greatly reducing your target\u2019s ability to soak up follow-up hits.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h1><strong><u>Invasions<\/u><\/strong><\/h1>\n<p>What would any <em>Star Wars Galaxies<\/em> server be without inflicting mass casualties on your fellow players in the name of your chosen political alignment?\u00a0 <em>Empire in Flames<\/em> is different in many respects to other servers, but in this it marches in lockstep.\u00a0 This section will focus on the context of GCW Invasions, where most (if not all) of the server\u2019s PvP happens.<\/p>\n<p>As a Smuggler myself, I will tell you right here and right now that you are functionally a support class masquerading as a combat class.\u00a0 While you can certainly make an effective build with the Smuggler profession as a base, you won\u2019t have the healing capabilities of a Doctor, the tanking ability of a Light Jedi, nor the raw DPS of a Bounty Hunter (nor can you sic a menagerie of creatures named after the Beatles).\u00a0 What you <em>can<\/em> do, however, is play to the Smuggler\u2019s strengths; crowd control and bleed stacking.<\/p>\n<p>Naturally, your Scattergun will be your best friend to this end.\u00a0 Instead of trying to play the hero, focus on keeping steady, consistent damage to as many people in your cone as possible.\u00a0 As Scatterguns are <em>not<\/em> particularly fast, save your specials for the team lead\u2019s intended target (though don\u2019t hesitate if an opening presents itself, nothing wrong with sending someone\u2019s Mind pool into the gutter with a Burn).<\/p>\n<p>Scatterguns have the same accuracy range mods as pistols, which means that they are ideal at closer ranges so use it often when you are facing off in close combat. You can stay back and help protect the healers, or help your heavy hitters do even more damage by using armor-breaching and bursting them down. Or, you can even follow after the Teras Kasi master on their fifth bottle of Vasarian Brandy while you both tear the defensive line apart (though you can use <em>\/aim<\/em> to even the odds if time permits).<\/p>\n<p>If you are on the offensive end of a planetary invasion and you manage to breach the perimeter, you\u2019ll be tasked with a slice.\u00a0 To this end, the <em>only<\/em> thing you should be spamming is the \u201cPeace\u201d option on your combat menu, as any attack will force you out of the slicing action.\u00a0 Once you manage to Peace, proceed with the slice in a calm and collected manner (for all that\u2019s good and true, have a Molecular Clamp and Precision Laser Knife ready).\u00a0 Let your companions focus on keeping the enemy off your back.<\/p>\n<p>As a Smuggler, you will <em>not<\/em> be the hero; you will, however, make the hero\u2019s job much, much easier.<\/p>\n<h1><strong><u>Slicing<\/u><\/strong><\/h1>\n<p>Now that we have covered combat utility, let\u2019s focus on the Smuggler\u2019s bread and butter.<\/p>\n<p>While an Armorsmith or Weaponsmith can make the best kit the galaxy has ever seen, the Smuggler can make it just that little bit better (making it lighter, making it faster, making it hit harder, etc.).\u00a0 A good equipment slice can be worth a hefty sum of credits to the discerning buyer.\u00a0 But as a caveat, you have absolutely no control over what a given slice will provide a given piece of equipment; with one very event-specific exception you are at the mercy of the will of the Force.<\/p>\n<p>But if you are willing to get your hands dirty, you can also slice <strong>Mission Terminals<\/strong> for a higher payout.\u00a0 While you will be limited to the first screen (refreshing the screen will negate the slice), working efficiently and grouping with a max-level pet or trooper can net you over 100,000 credits in an hour, and a solid afternoon of grinding could put you well over a million.\u00a0 And as <em>Empire in Flames<\/em>\u2019 economy has not suffered the horrific inflation that plagued the live servers, that is no small chunk of change.<\/p>\n<p>All else being equal, nobody will outpace a Smuggler\u2019s earning potential at the terminals.\u00a0 Nobody.<\/p>\n<p>The best part of this?\u00a0 Unlike the Weaponsmith and Armorsmith (or any crafter class, for that matter), the tools of the slicing trade \u2013 the Precision Laser Knife, Flow Analyzer Node, and the Molecular Clamp \u2013 can be made using the humble Generic Crafting Tool with metal of any quality without losing effectiveness, with incredibly few restrictions as to the kind of metal used; low-quality copper or server-record beskar, it matters not.\u00a0 As you can cut costs for the best material money can buy, you can spend your ill-gotten credits on things that make you happy.<\/p>\n<p>Like a Scattergun!<\/p>\n<p>&nbsp;<\/p>\n<p><strong><u>Miscellaneous<\/u><\/strong><\/p>\n<ul>\n<li>Smugglers can outright buy faction points from recruiters; a great way to move up the ranks quickly (and get your friends in low places there too, for yet another side hustle).\n<ul>\n<li>Do note, however, that this will require you to be in person and pay in cash.<\/li>\n<\/ul>\n<\/li>\n<li>Smugglers have access to the Language Comprehension skill. When maxed out, this allows you to understand every language in the game without the requisite skills being taught (even the race-specific and ordinarily unteachable languages like Lekku and Binary).<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Final Thoughts<\/u><\/strong><\/p>\n<p>This is but a short introduction into all the Smuggler profession has to offer.\u00a0 Between utility in combat and non-combat scenarios and unique benefits, there will always be a place in the galaxy for those willing to act outside the law.\u00a0 The <em>Empire in Flames<\/em> staff has even more in store for the criminal element of the galaxy coming up, so stay tuned, fly casual, and happy slicing!<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn.discordapp.com\/attachments\/573163102426890241\/1108526297510072361\/screenShot0015.jpg\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today&#8217;s Friday Feature showcases a write-up by community member Gin&#8217;bilu&#8217;alelu about the Smuggler Profession. Learn tips, tricks, and more! Thank you, Bill! &nbsp; Quick with a joke, but quicker with a blaster. Taking the jobs and the risks that the &hellip; <a href=\"https:\/\/www.empireinflames.net\/?p=1955\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3612,"featured_media":1958,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,65,5,8],"tags":[48,80,18,33,133,23,28,19,27],"class_list":["post-1955","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-friday-feature","category-new-player-infomation","category-professions","category-skills","tag-combat","tag-eif","tag-empire-in-flames","tag-friday-feature","tag-smuggler","tag-star-wars","tag-star-wars-galaxies","tag-swgemu","tag-swgemu-star-wars-star-wars-galaxies"],"_links":{"self":[{"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/posts\/1955","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/users\/3612"}],"replies":[{"embeddable":true,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1955"}],"version-history":[{"count":2,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/posts\/1955\/revisions"}],"predecessor-version":[{"id":1957,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/posts\/1955\/revisions\/1957"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=\/wp\/v2\/media\/1958"}],"wp:attachment":[{"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1955"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1955"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.empireinflames.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1955"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}